My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Furnace Witch Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Hog Rider Royal Hogs Prince
Giant Snowball
Archers Battle Ram Hog Rider Furnace Royal Hogs Witch
Zap
Archers Battle Ram Furnace Royal Hogs Witch Prince
Barbarian Barrel
Archers Battle Ram Furnace Royal Hogs Witch Electro Wizard
The Log
Archers Battle Ram Hog Rider Furnace Royal Hogs Witch Prince
Earthquake
Archers Hog Rider Furnace Royal Hogs Witch
Arrows
Archers Furnace Royal Hogs Witch
Royal Delivery
Archers Battle Ram Hog Rider Royal Hogs Witch Prince Electro Wizard
Fireball
Archers Battle Ram Hog Rider Furnace Royal Hogs Witch Electro Wizard
Poison
Archers Furnace Royal Hogs Witch Electro Wizard
Lightning
Battle Ram Furnace Witch Prince Electro Wizard
Rocket
Hog Rider Furnace Royal Hogs Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Battle Ram Hog Rider Furnace Electro Wizard Royal Hogs Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Battle Ram Hog Rider Furnace

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Ram Hog Rider Royal Hogs Prince
Battle Ram
Archers Furnace Royal Hogs Witch Electro Wizard
Hog Rider
Archers Furnace Witch Prince Electro Wizard
Furnace
Battle Ram Hog Rider Royal Hogs Prince
Royal Hogs
Archers Battle Ram Furnace Electro Wizard
Witch
Battle Ram Hog Rider Prince
Prince
Archers Hog Rider Furnace Witch Electro Wizard
Electro Wizard
Battle Ram Hog Rider Royal Hogs Prince

Defense Synergies 0 8

Archers
Furnace Witch Electro Wizard
Battle Ram
Hog Rider
Furnace
Archers Prince Electro Wizard
Royal Hogs
Witch
Archers Prince Electro Wizard
Prince
Furnace Witch Electro Wizard
Electro Wizard
Archers Furnace Witch Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Furnace Witch Prince Electro Wizard
Furnace Witch Prince Archers Electro Wizard
Witch Prince Furnace Electro Wizard
Prince
Archers Furnace Electro Wizard
Furnace Electro Wizard Archers Witch
Electro Wizard
Witch Furnace Prince
Archers Prince Electro Wizard
Archers Witch Electro Wizard Furnace
Archers Furnace Witch Electro Wizard
Furnace Prince Witch Electro Wizard
Furnace Witch Prince Electro Wizard
Furnace Prince Electro Wizard
Furnace Prince Electro Wizard
Furnace Witch Prince Electro Wizard
Archers Furnace Witch Prince Electro Wizard
Furnace Witch Archers Electro Wizard
Prince Electro Wizard
Archers Furnace Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Furnace Witch Prince Electro Wizard
Electro Wizard Archers Prince
Furnace Witch Prince Electro Wizard
Prince Electro Wizard
Witch Prince
Furnace Archers Witch Electro Wizard
Prince Archers Furnace Witch Electro Wizard
Prince
Electro Wizard Witch Prince
Witch
Witch Prince
Prince Electro Wizard
Prince Witch
Archers Furnace Witch
Witch Electro Wizard Archers Furnace Prince
Archers Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Wizard
Prince
Furnace
Furnace Witch
Archers Furnace Witch
Prince Electro Wizard
Prince Electro Wizard
Archers
Furnace Prince
Furnace Witch
Furnace
Archers Prince Electro Wizard
Witch
Prince
Prince
Furnace Witch
Witch
Witch Electro Wizard
Witch Prince
Archers Furnace Witch Electro Wizard
Electro Wizard Witch
Electro Wizard
Prince
Electro Wizard Archers Witch Prince
Archers Witch Electro Wizard
Prince Electro Wizard
Prince
Witch Electro Wizard
Witch Electro Wizard
Witch Prince Electro Wizard

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