My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Furnace Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Furnace
Zap
Goblin Gang Furnace
Barbarian Barrel
Ice Spirit Goblin Gang Furnace Ice Wizard Electro Wizard
The Log
Ice Spirit Goblin Gang Mini P.E.K.K.A Hog Rider Furnace
Earthquake
Goblin Gang Hog Rider Furnace
Arrows
Ice Spirit Goblin Gang Furnace
Royal Delivery
Ice Spirit Goblin Gang Mini P.E.K.K.A Hog Rider Ice Wizard Electro Wizard
Fireball
Goblin Gang Hog Rider Furnace Ice Wizard Electro Wizard
Poison
Goblin Gang Furnace Ice Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Furnace Ice Wizard Electro Wizard
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Furnace Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Furnace Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Rocket Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Furnace Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblin Gang Ice Wizard Mini P.E.K.K.A Hog Rider Furnace Electro Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Goblin Gang Ice Wizard Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Mini P.E.K.K.A Furnace
Goblin Gang
Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Goblin Gang Hog Rider Furnace Ice Wizard Electro Wizard
Hog Rider
Ice Spirit Goblin Gang Mini P.E.K.K.A Furnace Rocket Electro Wizard
Furnace
Ice Spirit Mini P.E.K.K.A Hog Rider
Rocket
Hog Rider
Ice Wizard
Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Hog Rider

Defense Synergies 3 12

Ice Spirit
Goblin Gang Mini P.E.K.K.A Furnace Rocket Ice Wizard Electro Wizard
Goblin Gang
Ice Spirit Mini P.E.K.K.A Furnace Ice Wizard Electro Wizard
Mini P.E.K.K.A
Ice Spirit Electro Wizard Goblin Gang Furnace Ice Wizard
Hog Rider
Furnace
Ice Spirit Goblin Gang Mini P.E.K.K.A Ice Wizard Electro Wizard
Rocket
Ice Spirit
Ice Wizard
Ice Spirit Goblin Gang Mini P.E.K.K.A Furnace
Electro Wizard
Mini P.E.K.K.A Ice Spirit Goblin Gang Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Wizard
Mini P.E.K.K.A Ice Spirit Goblin Gang Furnace Ice Wizard Electro Wizard
Goblin Gang Mini P.E.K.K.A Furnace Rocket Ice Wizard Electro Wizard
Mini P.E.K.K.A Goblin Gang Furnace Ice Wizard Electro Wizard
Mini P.E.K.K.A Rocket
Goblin Gang Furnace Ice Wizard Electro Wizard
Furnace Rocket Electro Wizard Ice Spirit Goblin Gang Ice Wizard
Rocket Electro Wizard
Mini P.E.K.K.A Goblin Gang Furnace Ice Wizard
Goblin Gang Ice Spirit Mini P.E.K.K.A Ice Wizard Electro Wizard
Goblin Gang Ice Wizard Electro Wizard Furnace
Goblin Gang Furnace Ice Wizard Electro Wizard
Mini P.E.K.K.A Furnace Ice Spirit Goblin Gang Rocket Ice Wizard Electro Wizard
Rocket Ice Spirit Goblin Gang Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A Goblin Gang Furnace Electro Wizard
Rocket Ice Spirit Goblin Gang Mini P.E.K.K.A Furnace Electro Wizard
Goblin Gang Mini P.E.K.K.A Furnace Electro Wizard
Ice Spirit Goblin Gang Furnace Ice Wizard Electro Wizard
Furnace Ice Spirit Ice Wizard Electro Wizard
Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Furnace Electro Wizard
Electro Wizard Goblin Gang Mini P.E.K.K.A Rocket
Goblin Gang Ice Spirit Mini P.E.K.K.A Furnace Rocket Electro Wizard
Goblin Gang Mini P.E.K.K.A Rocket Electro Wizard
Goblin Gang Mini P.E.K.K.A
Furnace Rocket Ice Spirit Goblin Gang Ice Wizard Electro Wizard
Goblin Gang Mini P.E.K.K.A Rocket Furnace Ice Wizard Electro Wizard
Mini P.E.K.K.A
Rocket Electro Wizard Ice Spirit Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A
Rocket Electro Wizard
Mini P.E.K.K.A Rocket Goblin Gang
Furnace
Goblin Gang Electro Wizard Ice Spirit Mini P.E.K.K.A Furnace Rocket
Mini P.E.K.K.A Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Ice Wizard Electro Wizard
Rocket
Rocket
Rocket Furnace
Ice Spirit Furnace Rocket Ice Wizard
Furnace
Ice Spirit Ice Wizard
Rocket Goblin Gang Mini P.E.K.K.A Electro Wizard
Rocket Electro Wizard
Rocket
Rocket
Rocket
Furnace
Rocket Furnace
Furnace Rocket
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Electro Wizard
Rocket
Rocket
Rocket
Rocket
Rocket
Ice Spirit Furnace Ice Wizard
Ice Wizard Electro Wizard
Rocket
Furnace Ice Wizard Electro Wizard
Rocket Electro Wizard Ice Spirit
Mini P.E.K.K.A
Rocket
Rocket Ice Spirit Electro Wizard
Rocket
Electro Wizard Ice Spirit Goblin Gang Rocket
Rocket Ice Wizard Electro Wizard
Goblin Gang Mini P.E.K.K.A Rocket Electro Wizard
Rocket
Ice Spirit Goblin Gang Rocket Electro Wizard
Rocket Electro Wizard
Rocket Electro Wizard

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