My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Great!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Hunter Balloon Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Balloon Bandit
Giant Snowball
Battle Ram Hog Rider Balloon
Zap
Battle Ram Balloon Bandit
Barbarian Barrel
Battle Ram Wizard Hunter Ice Wizard Bandit
The Log
Battle Ram Hog Rider Hunter Bandit
Earthquake
Hog Rider
Arrows
Royal Delivery
Battle Ram Hog Rider Wizard Hunter Balloon Ice Wizard Bandit
Fireball
Battle Ram Hog Rider Wizard Hunter Balloon Ice Wizard Bandit
Poison
Wizard Hunter Balloon Ice Wizard
Lightning
Battle Ram Wizard Hunter Balloon Ice Wizard Bandit
Rocket
Hog Rider Wizard Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Ice Wizard Bandit Battle Ram Hog Rider Hunter Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Ice Wizard Bandit Battle Ram

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Bandit Hunter
Hog Rider
Rage Wizard Hunter Balloon Bandit
Wizard
Hog Rider Rage Balloon Bandit
Rage
Hog Rider Balloon Wizard
Hunter
Battle Ram Hog Rider Balloon Bandit
Balloon
Rage Hog Rider Wizard Hunter Ice Wizard Bandit
Ice Wizard
Balloon Bandit
Bandit
Battle Ram Hog Rider Wizard Hunter Balloon Ice Wizard

Defense Synergies 0 5

Battle Ram
Hog Rider
Wizard
Ice Wizard Bandit
Rage
Hunter
Ice Wizard Bandit
Balloon
Ice Wizard
Wizard Hunter Bandit
Bandit
Wizard Hunter Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Hunter Ice Wizard Bandit
Hunter Ice Wizard Bandit
Hunter Ice Wizard Bandit
Hunter Ice Wizard Bandit
Hunter Wizard Ice Wizard
Bandit
Hunter Ice Wizard
Hunter Ice Wizard Bandit
Ice Wizard Wizard Hunter Bandit
Hunter Wizard Ice Wizard
Hunter Wizard Ice Wizard Bandit
Wizard Hunter
Hunter Bandit
Hunter Bandit
Wizard Hunter
Wizard Hunter Ice Wizard Bandit
Wizard Hunter Ice Wizard Bandit
Hunter
Wizard Hunter Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit
Bandit Wizard Hunter
Bandit Hunter
Hunter Bandit
Hunter Bandit
Wizard Hunter Ice Wizard
Hunter Ice Wizard Bandit
Hunter
Bandit
Hunter
Wizard Hunter Bandit
Wizard
Hunter
Wizard Hunter Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Ice Wizard Bandit
Bandit
Wizard
Wizard Hunter Ice Wizard
Wizard
Wizard Hunter Ice Wizard
Wizard Bandit
Wizard Bandit
Wizard
Hunter Bandit
Bandit
Wizard Hunter Bandit
Wizard Bandit
Wizard Hunter Bandit
Wizard
Wizard
Wizard Hunter Ice Wizard
Wizard Hunter Ice Wizard Bandit
Wizard Bandit
Bandit
Wizard Hunter Ice Wizard
Wizard
Wizard Hunter Bandit
Wizard
Bandit
Wizard Hunter Ice Wizard
Wizard Hunter
Wizard
Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: