My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard Dark Prince Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Dark Prince Inferno Dragon
Giant Snowball
Battle Ram Hog Rider Inferno Dragon
Zap
Battle Ram Dark Prince Inferno Dragon
Barbarian Barrel
Valkyrie Battle Ram Wizard Dark Prince Electro Wizard
The Log
Battle Ram Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Battle Ram Hog Rider Wizard Dark Prince Electro Wizard Inferno Dragon
Fireball
Battle Ram Hog Rider Wizard Electro Wizard Inferno Dragon
Poison
Wizard Electro Wizard
Lightning
Valkyrie Battle Ram Wizard Dark Prince Electro Wizard Inferno Dragon
Rocket
Valkyrie Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Dark Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Valkyrie Battle Ram Hog Rider Dark Prince Electro Wizard Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Valkyrie Battle Ram Hog Rider

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Hog Rider Electro Wizard Valkyrie Dark Prince
Valkyrie
Hog Rider Zap Battle Ram Wizard Dark Prince Electro Wizard
Battle Ram
Zap Valkyrie Electro Wizard
Hog Rider
Zap Valkyrie Wizard Dark Prince Electro Wizard
Wizard
Valkyrie Hog Rider Dark Prince
Dark Prince
Zap Valkyrie Hog Rider Wizard Electro Wizard
Electro Wizard
Zap Valkyrie Battle Ram Hog Rider Dark Prince
Inferno Dragon

Defense Synergies 1 9

Zap
Electro Wizard Valkyrie Dark Prince Inferno Dragon
Valkyrie
Zap Wizard Electro Wizard
Battle Ram
Hog Rider
Wizard
Valkyrie Dark Prince Electro Wizard
Dark Prince
Zap Wizard Electro Wizard
Electro Wizard
Zap Valkyrie Wizard Dark Prince Inferno Dragon
Inferno Dragon
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Electro Wizard
Inferno Dragon Zap Valkyrie Dark Prince Electro Wizard
Valkyrie Dark Prince Electro Wizard Inferno Dragon
Inferno Dragon Valkyrie Dark Prince Electro Wizard
Valkyrie Dark Prince
Zap Valkyrie Dark Prince Electro Wizard
Electro Wizard Inferno Dragon Zap Wizard
Zap Valkyrie Electro Wizard
Inferno Dragon
Valkyrie Dark Prince Electro Wizard
Valkyrie Electro Wizard Zap Wizard Dark Prince
Inferno Dragon Zap Wizard Electro Wizard
Zap Valkyrie Wizard Dark Prince Electro Wizard
Valkyrie Wizard Zap Dark Prince Electro Wizard
Inferno Dragon Electro Wizard
Zap Electro Wizard Inferno Dragon
Wizard Valkyrie Dark Prince Electro Wizard
Zap Valkyrie Wizard Dark Prince Electro Wizard
Zap Valkyrie Wizard Dark Prince Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Wizard Dark Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Dark Prince Electro Wizard
Electro Wizard Zap Valkyrie Wizard Inferno Dragon
Zap Valkyrie Dark Prince Electro Wizard
Valkyrie Dark Prince Zap Electro Wizard
Valkyrie Dark Prince Inferno Dragon
Wizard Zap Electro Wizard
Dark Prince Valkyrie Electro Wizard
Valkyrie Dark Prince Inferno Dragon
Zap Electro Wizard Valkyrie Dark Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie Dark Prince
Zap Valkyrie Dark Prince Electro Wizard
Dark Prince Valkyrie Wizard
Wizard Valkyrie
Electro Wizard Zap Valkyrie Dark Prince Inferno Dragon
Valkyrie Zap Wizard Dark Prince Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard
Valkyrie Dark Prince
Wizard Zap Valkyrie Dark Prince
Wizard Zap
Wizard
Zap Wizard
Zap Wizard
Electro Wizard
Zap Valkyrie Wizard Dark Prince Electro Wizard
Zap Wizard
Zap
Zap Wizard
Wizard
Zap Wizard Dark Prince Electro Wizard
Zap Valkyrie Wizard
Wizard
Zap
Zap Valkyrie Wizard Dark Prince
Inferno Dragon
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard Dark Prince
Zap Wizard Electro Wizard
Valkyrie Wizard Dark Prince Electro Wizard
Zap Wizard
Zap
Dark Prince
Zap Electro Wizard
Zap Electro Wizard
Zap Dark Prince Electro Wizard

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