My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Furnace Baby Dragon Dark Prince Witch Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Baby Dragon Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Dark Prince Inferno Dragon
Giant Snowball
Battle Ram Hog Rider Furnace Baby Dragon Witch Inferno Dragon Lumberjack
Zap
Battle Ram Furnace Dark Prince Witch Inferno Dragon
Barbarian Barrel
Battle Ram Furnace Dark Prince Witch Lumberjack
The Log
Battle Ram Hog Rider Furnace Dark Prince Witch Lumberjack
Earthquake
Hog Rider Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Battle Ram Hog Rider Baby Dragon Dark Prince Witch Inferno Dragon Lumberjack
Fireball
Battle Ram Hog Rider Furnace Baby Dragon Witch Inferno Dragon Lumberjack
Poison
Furnace Witch
Lightning
Battle Ram Furnace Baby Dragon Dark Prince Witch Inferno Dragon Lumberjack
Rocket
Hog Rider Furnace Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon Dark Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Battle Ram Hog Rider Furnace Baby Dragon Dark Prince Inferno Dragon Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Battle Ram Hog Rider Furnace Baby Dragon

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Furnace Baby Dragon Witch Lumberjack
Hog Rider
Furnace Baby Dragon Dark Prince Witch Lumberjack
Furnace
Battle Ram Hog Rider Baby Dragon Dark Prince
Baby Dragon
Battle Ram Hog Rider Furnace Dark Prince Witch Inferno Dragon Lumberjack
Dark Prince
Hog Rider Furnace Baby Dragon Witch Lumberjack
Witch
Battle Ram Hog Rider Baby Dragon Dark Prince Lumberjack
Inferno Dragon
Baby Dragon
Lumberjack
Battle Ram Hog Rider Baby Dragon Dark Prince Witch

Defense Synergies 0 9

Battle Ram
Hog Rider
Furnace
Baby Dragon Dark Prince Lumberjack
Baby Dragon
Furnace Dark Prince Witch Inferno Dragon Lumberjack
Dark Prince
Furnace Baby Dragon Witch
Witch
Baby Dragon Dark Prince Lumberjack
Inferno Dragon
Baby Dragon
Lumberjack
Furnace Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Inferno Dragon Lumberjack Furnace Dark Prince Witch
Furnace Witch Lumberjack Dark Prince Inferno Dragon
Witch Inferno Dragon Lumberjack Furnace Dark Prince
Dark Prince Lumberjack
Furnace Baby Dragon Dark Prince Lumberjack
Furnace Inferno Dragon Baby Dragon Witch
Baby Dragon
Witch Inferno Dragon Furnace Lumberjack
Dark Prince Lumberjack
Witch Furnace Baby Dragon Dark Prince Lumberjack
Inferno Dragon Furnace Baby Dragon Witch
Furnace Lumberjack Dark Prince Witch
Furnace Baby Dragon Dark Prince Witch Lumberjack
Inferno Dragon Furnace Lumberjack
Furnace Inferno Dragon Lumberjack
Furnace Dark Prince Witch Lumberjack
Furnace Baby Dragon Dark Prince Witch Lumberjack
Furnace Baby Dragon Witch Dark Prince Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Dark Prince Furnace Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Furnace Dark Prince Witch
Baby Dragon Inferno Dragon Lumberjack
Lumberjack Furnace Dark Prince Witch
Dark Prince Lumberjack
Dark Prince Witch Inferno Dragon Lumberjack
Furnace Baby Dragon Witch
Dark Prince Furnace Witch Lumberjack
Dark Prince Inferno Dragon Lumberjack
Baby Dragon Dark Prince Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Dark Prince Witch Lumberjack
Dark Prince
Dark Prince Witch Lumberjack
Furnace Baby Dragon Witch
Witch Furnace Baby Dragon Dark Prince Inferno Dragon Lumberjack
Baby Dragon Dark Prince Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Dark Prince
Furnace Baby Dragon Dark Prince
Furnace Baby Dragon Witch
Furnace Baby Dragon Witch
Baby Dragon
Lumberjack
Dark Prince
Baby Dragon
Baby Dragon
Baby Dragon
Furnace Baby Dragon
Furnace Baby Dragon Witch
Furnace Baby Dragon
Baby Dragon Dark Prince
Baby Dragon Witch
Baby Dragon
Baby Dragon
Furnace Baby Dragon Dark Prince Witch
Witch Inferno Dragon
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Furnace Baby Dragon Witch
Witch
Dark Prince Witch
Baby Dragon Witch
Baby Dragon Dark Prince Lumberjack
Baby Dragon
Dark Prince
Baby Dragon Witch
Witch
Baby Dragon Dark Prince Witch

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