My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Witch Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Night Witch
Giant Snowball
Hog Rider Witch Night Witch
Zap
Witch Night Witch
Barbarian Barrel
Ice Spirit Tesla Witch Electro Wizard Night Witch
The Log
Ice Spirit Hog Rider Witch
Earthquake
Tesla Hog Rider Witch
Arrows
Ice Spirit Witch Night Witch
Royal Delivery
Ice Spirit Hog Rider Witch Electro Wizard Night Witch
Fireball
Tesla Hog Rider Witch Electro Wizard Night Witch
Poison
Witch Electro Wizard Night Witch
Lightning
Tesla Witch Electro Wizard Night Witch
Rocket
Hog Rider Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Rage Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Arrows Tesla Hog Rider Electro Wizard Night Witch Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Rage Arrows Tesla

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Witch Night Witch
Arrows
Hog Rider Night Witch
Tesla
Hog Rider
Ice Spirit Arrows Rage Witch Electro Wizard
Rage
Hog Rider Witch Electro Wizard Night Witch
Witch
Rage Ice Spirit Hog Rider
Electro Wizard
Hog Rider Rage
Night Witch
Ice Spirit Arrows Rage

Defense Synergies 0 9

Ice Spirit
Tesla Witch Electro Wizard Night Witch
Arrows
Tesla
Tesla
Ice Spirit Arrows Electro Wizard Night Witch
Hog Rider
Rage
Witch
Ice Spirit Electro Wizard
Electro Wizard
Ice Spirit Tesla Witch Night Witch
Night Witch
Ice Spirit Tesla Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Wizard
Ice Spirit Tesla Witch Electro Wizard Night Witch
Tesla Witch Electro Wizard Night Witch
Tesla Witch Night Witch Electro Wizard
Arrows
Arrows Tesla Electro Wizard Night Witch
Tesla Electro Wizard Ice Spirit Arrows Witch Night Witch
Arrows Tesla Electro Wizard
Tesla Witch Night Witch
Ice Spirit Tesla Electro Wizard Night Witch
Witch Electro Wizard Arrows Tesla Night Witch
Arrows Tesla Witch Electro Wizard Night Witch
Tesla Night Witch Ice Spirit Witch Electro Wizard
Ice Spirit Arrows Tesla Witch Electro Wizard Night Witch
Tesla Electro Wizard
Ice Spirit Tesla Electro Wizard
Tesla Arrows Witch Electro Wizard Night Witch
Ice Spirit Arrows Tesla Witch Electro Wizard Night Witch
Arrows Witch Ice Spirit Tesla Electro Wizard
Tesla Electro Wizard
Arrows Tesla Witch Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Witch Electro Wizard
Electro Wizard Arrows Tesla
Ice Spirit Witch Electro Wizard
Tesla Electro Wizard Night Witch
Tesla Witch Night Witch
Arrows Ice Spirit Tesla Witch Electro Wizard
Tesla Witch Electro Wizard Night Witch
Tesla
Electro Wizard Ice Spirit Witch
Witch Tesla
Tesla Witch
Arrows Electro Wizard
Tesla Witch Night Witch
Tesla Witch
Tesla Witch Electro Wizard Ice Spirit Night Witch
Arrows Tesla Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows Ice Spirit Witch
Arrows Witch
Arrows Ice Spirit
Arrows
Electro Wizard Night Witch
Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Night Witch
Arrows Electro Wizard
Arrows Witch
Night Witch
Arrows
Arrows
Arrows Ice Spirit Witch
Witch
Arrows Witch Electro Wizard
Arrows Witch
Arrows
Arrows Witch Electro Wizard Night Witch
Electro Wizard Ice Spirit Witch
Night Witch
Arrows Night Witch
Ice Spirit Arrows Electro Wizard
Arrows
Electro Wizard Ice Spirit Witch Night Witch
Arrows Witch Electro Wizard
Arrows
Electro Wizard
Arrows
Arrows
Ice Spirit Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard

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