My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider
Giant Snowball
Minion Horde Hog Rider
Zap
Minion Horde
Barbarian Barrel
Elite Barbarians Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Hog Rider Wizard P.E.K.K.A
Fireball
Minion Horde Elite Barbarians Hog Rider Wizard
Poison
Minion Horde Wizard
Lightning
Elite Barbarians Wizard
Rocket
Minion Horde Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Hog Rider Minion Horde Wizard Elite Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Rage Hog Rider Minion Horde

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider P.E.K.K.A Minion Horde
Minion Horde
Rage Zap Hog Rider
Elite Barbarians
Zap Rage Hog Rider Wizard
Hog Rider
Zap Rage Minion Horde Elite Barbarians Wizard Rocket
Wizard
Elite Barbarians Hog Rider Rage P.E.K.K.A
Rocket
Hog Rider
Rage
Minion Horde Elite Barbarians Hog Rider Wizard
P.E.K.K.A
Zap Wizard

Defense Synergies 0 5

Zap
Minion Horde Elite Barbarians P.E.K.K.A
Minion Horde
Zap
Elite Barbarians
Zap Wizard
Hog Rider
Wizard
Elite Barbarians P.E.K.K.A
Rocket
Rage
P.E.K.K.A
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minion Horde Wizard
Minion Horde Elite Barbarians P.E.K.K.A Zap
Minion Horde Rocket P.E.K.K.A Elite Barbarians
Minion Horde Elite Barbarians P.E.K.K.A
Elite Barbarians Rocket P.E.K.K.A
Zap
Minion Horde Rocket Zap Wizard
Rocket Zap P.E.K.K.A
Minion Horde P.E.K.K.A Elite Barbarians
Elite Barbarians Minion Horde
Minion Horde Zap Wizard
Minion Horde Zap Wizard
Minion Horde P.E.K.K.A Zap Elite Barbarians Wizard Rocket
Wizard Rocket Zap Minion Horde P.E.K.K.A
Elite Barbarians P.E.K.K.A Minion Horde
Minion Horde Rocket Zap Elite Barbarians P.E.K.K.A
Minion Horde Wizard Elite Barbarians P.E.K.K.A
Zap Minion Horde Elite Barbarians Wizard
Zap Wizard
P.E.K.K.A Elite Barbarians
Wizard Minion Horde Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Wizard Rocket
P.E.K.K.A Zap Minion Horde Elite Barbarians Rocket
Rocket P.E.K.K.A Zap Minion Horde Elite Barbarians
P.E.K.K.A Minion Horde Elite Barbarians
Wizard Rocket Zap Minion Horde
Rocket P.E.K.K.A Minion Horde Elite Barbarians
P.E.K.K.A Minion Horde Elite Barbarians
Zap Minion Horde Rocket P.E.K.K.A Elite Barbarians
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Elite Barbarians
Rocket P.E.K.K.A Zap Elite Barbarians
Elite Barbarians Rocket P.E.K.K.A Minion Horde Wizard
Wizard Minion Horde
Elite Barbarians Zap Minion Horde Rocket P.E.K.K.A
Zap Minion Horde Elite Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket
Zap
Rocket Minion Horde
Rocket
Wizard Rocket Zap Minion Horde
Wizard Zap Minion Horde Rocket
Minion Horde Wizard
Zap Wizard
Zap Wizard
Rocket Minion Horde Elite Barbarians
Rocket Zap Minion Horde Wizard
Zap Wizard Rocket
Rocket Elite Barbarians
Minion Horde Rocket
Zap Elite Barbarians
Rocket Zap Minion Horde Wizard
Minion Horde Wizard Rocket
Rocket
Minion Horde Rocket
Rocket Zap Wizard
Rocket Zap Wizard
Rocket Minion Horde
Rocket Wizard
Rocket
Rocket Zap Minion Horde
Zap Wizard
Minion Horde
Zap Wizard
Zap Wizard
Rocket Zap
Elite Barbarians Zap Minion Horde Wizard
Zap Rocket Minion Horde Wizard
Minion Horde Elite Barbarians
Zap Minion Horde Wizard Rocket
Zap Rocket Minion Horde
P.E.K.K.A Minion Horde
Rocket Wizard
Zap Minion Horde Rocket
Rocket Zap Wizard
Minion Horde Wizard Rocket
Zap Wizard
Rocket Zap
Minion Horde Elite Barbarians P.E.K.K.A
Zap Minion Horde Elite Barbarians Rocket
Zap Rocket
Zap Rocket

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