My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Valkyrie Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Dark Prince
Giant Snowball
Musketeer Hog Rider
Zap
Royal Giant Dark Prince
Barbarian Barrel
Musketeer Valkyrie Dark Prince
The Log
Royal Giant Mini P.E.K.K.A Musketeer Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Musketeer Valkyrie Hog Rider Dark Prince
Fireball
Musketeer Hog Rider
Poison
Musketeer
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Dark Prince
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Mini P.E.K.K.A Musketeer Valkyrie Hog Rider Dark Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Mini P.E.K.K.A Musketeer

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Royal Giant Mini P.E.K.K.A Musketeer Valkyrie Dark Prince
Royal Giant
Fireball Zap Musketeer Hog Rider Dark Prince
Fireball
Zap Royal Giant Hog Rider Dark Prince
Mini P.E.K.K.A
Zap Musketeer Valkyrie Hog Rider Dark Prince
Musketeer
Valkyrie Hog Rider Zap Royal Giant Mini P.E.K.K.A Dark Prince
Valkyrie
Musketeer Hog Rider Zap Mini P.E.K.K.A Dark Prince
Hog Rider
Zap Fireball Musketeer Valkyrie Royal Giant Mini P.E.K.K.A Dark Prince
Dark Prince
Zap Royal Giant Fireball Mini P.E.K.K.A Musketeer Valkyrie Hog Rider

Defense Synergies 3 10

Zap
Fireball Mini P.E.K.K.A Musketeer Valkyrie Dark Prince
Royal Giant
Fireball
Zap Mini P.E.K.K.A Musketeer Valkyrie Dark Prince
Mini P.E.K.K.A
Zap Fireball Musketeer Valkyrie
Musketeer
Valkyrie Zap Fireball Mini P.E.K.K.A Dark Prince
Valkyrie
Musketeer Zap Fireball Mini P.E.K.K.A
Hog Rider
Dark Prince
Zap Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Valkyrie
Mini P.E.K.K.A Zap Musketeer Valkyrie Dark Prince
Mini P.E.K.K.A Musketeer Valkyrie Dark Prince
Mini P.E.K.K.A Musketeer Valkyrie Dark Prince
Fireball Mini P.E.K.K.A Valkyrie Dark Prince
Fireball Zap Musketeer Valkyrie Dark Prince
Musketeer Zap Fireball
Zap Fireball Musketeer Valkyrie
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer Valkyrie Dark Prince
Valkyrie Zap Fireball Musketeer Dark Prince
Musketeer Zap Fireball
Mini P.E.K.K.A Zap Fireball Musketeer Valkyrie Dark Prince
Fireball Valkyrie Zap Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer Valkyrie Dark Prince
Fireball Zap Musketeer Valkyrie Dark Prince
Zap Valkyrie Fireball Musketeer Dark Prince
Mini P.E.K.K.A Musketeer
Valkyrie Dark Prince Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Fireball Dark Prince
Fireball Zap Mini P.E.K.K.A Musketeer Valkyrie
Zap Mini P.E.K.K.A Musketeer Valkyrie Dark Prince
Mini P.E.K.K.A Valkyrie Dark Prince Zap Fireball Musketeer
Mini P.E.K.K.A Musketeer Valkyrie Dark Prince
Fireball Zap Musketeer
Mini P.E.K.K.A Dark Prince Fireball Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Dark Prince
Zap Fireball Mini P.E.K.K.A Valkyrie Dark Prince
Musketeer
Mini P.E.K.K.A Musketeer Valkyrie Dark Prince
Zap Fireball Valkyrie Dark Prince
Mini P.E.K.K.A Dark Prince Fireball Valkyrie
Fireball Musketeer Valkyrie
Zap Fireball Mini P.E.K.K.A Musketeer Valkyrie Dark Prince
Valkyrie Zap Fireball Mini P.E.K.K.A Musketeer Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Zap Musketeer
Fireball
Fireball Musketeer Valkyrie Dark Prince
Fireball Zap Valkyrie Dark Prince
Fireball Zap Musketeer
Musketeer
Fireball Zap
Fireball Zap
Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer Valkyrie Dark Prince
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Musketeer Dark Prince
Zap Fireball Valkyrie
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Valkyrie Dark Prince
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Fireball Musketeer Dark Prince
Fireball Zap Musketeer
Fireball
Fireball Mini P.E.K.K.A Musketeer Valkyrie Dark Prince
Zap Fireball Musketeer
Zap Fireball
Musketeer Dark Prince
Zap Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Dark Prince

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