My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Barbarians Hog Rider Skeleton Army Witch Princess
Zap
Skeleton Army Witch Princess
Barbarian Barrel
Barbarians Skeleton Army Witch Princess Ice Wizard
The Log
Barbarians Hog Rider Skeleton Army Witch Princess
Earthquake
Barbarians Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch Princess
Royal Delivery
Barbarians Hog Rider Skeleton Army Witch Princess Ice Wizard
Fireball
Barbarians Hog Rider Skeleton Army Witch Princess Ice Wizard
Poison
Barbarians Skeleton Army Witch Princess Ice Wizard
Lightning
Witch Ice Wizard
Rocket
Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Princess Ice Wizard Hog Rider Freeze Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Skeleton Army Princess Ice Wizard

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Hog Rider
Freeze The Log Barbarians Witch Princess
Skeleton Army
Freeze
Hog Rider
Witch
Hog Rider
The Log
Hog Rider Princess
Princess
Hog Rider The Log
Ice Wizard

Defense Synergies 0 10

Barbarians
Skeleton Army
Hog Rider
Skeleton Army
Barbarians Freeze The Log Princess Ice Wizard
Freeze
Skeleton Army
Witch
The Log Ice Wizard
The Log
Skeleton Army Witch Princess Ice Wizard
Princess
Skeleton Army The Log Ice Wizard
Ice Wizard
Skeleton Army Witch The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Barbarians Skeleton Army Witch The Log Ice Wizard
Barbarians Skeleton Army Witch Freeze Ice Wizard
Barbarians Skeleton Army Witch Ice Wizard
Barbarians Skeleton Army The Log Princess
Skeleton Army Freeze The Log Ice Wizard
Freeze Witch Princess Ice Wizard
Barbarians The Log
Barbarians Witch Skeleton Army Princess Ice Wizard
Skeleton Army Barbarians Ice Wizard
Barbarians Skeleton Army Witch Ice Wizard Freeze The Log Princess
Witch Princess Ice Wizard
Barbarians Skeleton Army Freeze Witch The Log Ice Wizard
Skeleton Army Barbarians Freeze Witch The Log Princess
Barbarians Skeleton Army
Barbarians Skeleton Army Freeze The Log
Barbarians Skeleton Army Witch
Barbarians Skeleton Army Witch The Log Ice Wizard
Freeze Witch The Log Barbarians Princess Ice Wizard
Barbarians
Skeleton Army Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Witch
The Log
Barbarians Skeleton Army Witch The Log
Skeleton Army Barbarians The Log
Barbarians Skeleton Army Witch
Freeze Witch Princess Ice Wizard
Skeleton Army Barbarians Witch Ice Wizard
Barbarians Skeleton Army
Freeze Barbarians Skeleton Army Witch The Log
Witch Barbarians Skeleton Army
Barbarians Witch
Skeleton Army Barbarians The Log
Barbarians Skeleton Army Witch
Barbarians Skeleton Army Witch Princess
Barbarians Skeleton Army Witch Freeze The Log
Barbarians Freeze Witch The Log Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Freeze The Log
The Log Princess Ice Wizard
The Log
Barbarians Freeze The Log
The Log
Freeze Witch Princess Ice Wizard
Witch The Log Princess
The Log Freeze Princess Ice Wizard
The Log
The Log Princess
Princess
The Log Princess
Freeze Princess
Princess The Log
Witch The Log Princess
The Log Princess
Freeze
The Log Princess
Witch The Log Princess
The Log
Princess
The Log
Barbarians The Log
Freeze The Log Witch Princess Ice Wizard
Witch
The Log Witch Princess Ice Wizard
Witch The Log Princess
The Log
Witch Princess Ice Wizard
Freeze Witch
The Log
Freeze Princess
The Log Princess
Barbarians Skeleton Army Freeze Witch Princess
Witch Princess Ice Wizard
Freeze
The Log
Princess
The Log Princess
Freeze Witch The Log Princess
Witch Princess
Freeze Witch The Log Princess

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