My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Princess Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Hog Rider Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Hog Rider Inferno Dragon
Giant Snowball
Spear Goblins Archers Hog Rider Princess Inferno Dragon
Zap
Spear Goblins Archers Princess Inferno Dragon
Barbarian Barrel
Spear Goblins Archers Knight Princess
The Log
Spear Goblins Archers Hog Rider Princess
Earthquake
Spear Goblins Archers Hog Rider
Arrows
Spear Goblins Archers Princess
Royal Delivery
Spear Goblins Archers Knight Hog Rider Princess Inferno Dragon
Fireball
Archers Hog Rider Princess Inferno Dragon
Poison
Spear Goblins Archers Princess
Lightning
Knight Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Archers Knight Princess Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Archers Knight

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Zap Princess Inferno Dragon Mega Knight
Zap
Hog Rider Spear Goblins Archers Knight Princess Mega Knight
Archers
Knight Zap Hog Rider Inferno Dragon Mega Knight
Knight
Spear Goblins Archers Hog Rider Princess Zap
Hog Rider
Spear Goblins Zap Knight Archers Princess Mega Knight
Princess
Knight Spear Goblins Zap Hog Rider Mega Knight
Inferno Dragon
Mega Knight Spear Goblins Archers
Mega Knight
Inferno Dragon Spear Goblins Zap Archers Hog Rider Princess

Defense Synergies 4 11

Spear Goblins
Knight Zap Archers Inferno Dragon Mega Knight
Zap
Mega Knight Spear Goblins Archers Knight Princess Inferno Dragon
Archers
Knight Spear Goblins Zap Mega Knight
Knight
Spear Goblins Archers Princess Zap
Hog Rider
Princess
Knight Zap Mega Knight
Inferno Dragon
Spear Goblins Zap Mega Knight
Mega Knight
Zap Spear Goblins Archers Princess Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight
Inferno Dragon Zap Knight Mega Knight
Mega Knight Archers Knight Inferno Dragon
Inferno Dragon Knight Mega Knight
Princess Mega Knight
Spear Goblins Zap Archers Mega Knight
Inferno Dragon Spear Goblins Zap Archers Princess
Zap Mega Knight
Inferno Dragon Princess
Knight Spear Goblins Archers Mega Knight
Archers Spear Goblins Zap Knight Princess Mega Knight
Inferno Dragon Spear Goblins Zap Archers Princess
Mega Knight Zap Knight
Mega Knight Zap Princess
Inferno Dragon Knight Mega Knight
Zap Inferno Dragon Mega Knight
Mega Knight Knight
Mega Knight Spear Goblins Zap Archers Knight
Zap Spear Goblins Archers Knight Princess Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Spear Goblins Archers Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Spear Goblins Zap Archers
Zap Archers Knight Inferno Dragon Mega Knight
Mega Knight Spear Goblins Zap Knight
Mega Knight Zap Knight
Knight Inferno Dragon Mega Knight
Zap Archers Princess
Spear Goblins Archers Knight
Mega Knight Knight Inferno Dragon
Zap Mega Knight Spear Goblins Knight Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Knight
Mega Knight Zap
Mega Knight Knight
Archers Princess Mega Knight
Spear Goblins Zap Archers Knight Inferno Dragon
Mega Knight Zap Archers Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight
Zap Princess
Knight
Zap Mega Knight
Spear Goblins Zap Princess
Archers Princess
Zap Princess
Zap
Zap Knight Princess
Zap Archers Princess
Knight Princess
Princess
Princess Zap
Spear Goblins Zap Princess
Princess Mega Knight
Zap Archers Princess Mega Knight
Zap Princess Mega Knight
Mega Knight
Princess
Zap
Zap Princess Mega Knight
Inferno Dragon
Zap Princess
Zap Princess Mega Knight
Zap
Zap Archers Princess
Zap
Zap Mega Knight
Zap Princess
Mega Knight
Princess
Zap Spear Goblins Archers Princess
Zap Archers Princess
Knight Princess Mega Knight
Zap Princess
Zap
Mega Knight
Zap Princess
Zap Princess
Zap Princess Mega Knight

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