My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Bats Hog Rider Skeleton Army Princess Inferno Dragon
Zap
Bats Skeleton Army Princess Inferno Dragon
Barbarian Barrel
Skeleton Army Princess
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army Princess
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army Princess
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Skeleton Army Princess Inferno Dragon
Fireball
Hog Rider Skeleton Army Princess Inferno Dragon
Poison
Bats Skeleton Army Princess
Lightning
Mini P.E.K.K.A Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Skeleton Army Princess Mini P.E.K.K.A Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Skeleton Army

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Mini P.E.K.K.A Inferno Dragon
Zap
Hog Rider Bats Mini P.E.K.K.A The Log Princess
Mini P.E.K.K.A
Bats Zap Hog Rider The Log Princess
Hog Rider
Bats Zap The Log Mini P.E.K.K.A Princess
Skeleton Army
The Log
Hog Rider Zap Mini P.E.K.K.A Princess
Princess
Zap Mini P.E.K.K.A Hog Rider The Log
Inferno Dragon
Bats

Defense Synergies 2 15

Bats
Zap Mini P.E.K.K.A The Log Inferno Dragon
Zap
Mini P.E.K.K.A Bats Skeleton Army The Log Princess Inferno Dragon
Mini P.E.K.K.A
Zap The Log Bats Skeleton Army Princess
Hog Rider
Skeleton Army
Zap Mini P.E.K.K.A The Log Princess Inferno Dragon
The Log
Mini P.E.K.K.A Bats Zap Skeleton Army Princess Inferno Dragon
Princess
Zap Mini P.E.K.K.A Skeleton Army The Log
Inferno Dragon
Bats Zap Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Mini P.E.K.K.A Skeleton Army Inferno Dragon Bats Zap The Log
Mini P.E.K.K.A Skeleton Army Bats Inferno Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Bats
Mini P.E.K.K.A Skeleton Army The Log Princess
Skeleton Army The Log Bats Zap
Bats Inferno Dragon Zap Princess
Zap The Log
Mini P.E.K.K.A Inferno Dragon Skeleton Army Princess
Skeleton Army Mini P.E.K.K.A
Bats Skeleton Army Zap The Log Princess
Inferno Dragon Bats Zap Princess
Mini P.E.K.K.A Skeleton Army Bats Zap The Log
Skeleton Army Bats Zap Mini P.E.K.K.A The Log Princess
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Zap Mini P.E.K.K.A The Log Inferno Dragon
Bats Mini P.E.K.K.A Skeleton Army
Bats Zap Skeleton Army The Log
Zap The Log Bats Princess Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Skeleton Army Bats Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap
Zap Mini P.E.K.K.A The Log Inferno Dragon
Skeleton Army Bats Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Bats Zap The Log
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Bats Zap Princess
Mini P.E.K.K.A Skeleton Army Bats
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Zap Bats Mini P.E.K.K.A Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Bats Mini P.E.K.K.A
Skeleton Army Zap The Log
Mini P.E.K.K.A Skeleton Army
Skeleton Army Princess
Skeleton Army Bats Zap Mini P.E.K.K.A The Log Inferno Dragon
Bats Zap Mini P.E.K.K.A The Log Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
Zap The Log Princess
The Log
The Log
Zap The Log
Bats Zap Princess
The Log Princess
The Log Zap Princess
The Log Zap
Bats Mini P.E.K.K.A
Zap The Log Princess
Zap Princess
The Log Princess
Princess
Princess Zap The Log
Zap The Log Princess
The Log Princess
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log Princess
Zap The Log Princess
The Log
Princess
The Log
Zap The Log
Zap The Log Princess
Inferno Dragon
The Log Zap Princess
Zap The Log Princess
Zap The Log
Bats Zap Princess
Zap Bats
Mini P.E.K.K.A
Zap The Log
Zap Princess
The Log Princess
Zap Bats Skeleton Army Princess
Zap Princess
The Log
Mini P.E.K.K.A Princess
The Log Zap Princess
Zap
Zap Bats The Log Princess
Bats Zap Princess
Zap The Log Princess

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