My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Goblin Barrel
Giant Snowball
Archers Minions Hog Rider Goblin Barrel Princess
Zap
Archers Minions Inferno Tower Goblin Barrel Princess
Barbarian Barrel
Archers Knight Inferno Tower Goblin Barrel Princess
The Log
Archers Hog Rider Goblin Barrel Princess
Earthquake
Archers Hog Rider Inferno Tower Goblin Barrel
Arrows
Archers Minions Goblin Barrel Princess
Royal Delivery
Archers Knight Minions Hog Rider Goblin Barrel Princess
Fireball
Archers Minions Hog Rider Inferno Tower Goblin Barrel Princess
Poison
Archers Minions Inferno Tower Princess
Lightning
Knight Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Minions Goblin Barrel Princess Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Minions

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Hog Rider
Knight
Archers Minions Hog Rider Goblin Barrel Princess The Log
Minions
Knight Hog Rider
Hog Rider
Knight Minions The Log Archers Goblin Barrel Princess
Inferno Tower
Goblin Barrel
Knight Hog Rider Princess
The Log
Hog Rider Knight Princess
Princess
Knight Hog Rider Goblin Barrel The Log

Defense Synergies 5 8

Archers
Knight Minions Inferno Tower The Log
Knight
Archers Minions Inferno Tower Princess The Log
Minions
Knight Archers Inferno Tower The Log
Hog Rider
Inferno Tower
Knight The Log Archers Minions Princess
Goblin Barrel
The Log
Inferno Tower Archers Knight Minions Princess
Princess
Knight Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Inferno Tower The Log
Inferno Tower Knight Minions The Log
Inferno Tower Archers Knight Minions
Inferno Tower Knight Minions
The Log Princess
The Log Archers Minions
Minions Inferno Tower Archers Princess
Inferno Tower The Log
Inferno Tower Minions Princess
Knight Archers Inferno Tower
Archers Minions Knight The Log Princess
Minions Inferno Tower Archers Princess
Inferno Tower Knight Minions The Log
Minions The Log Princess
Inferno Tower Knight
Inferno Tower The Log
Knight Minions Inferno Tower
Archers Knight Minions The Log
The Log Archers Knight Minions Princess
Inferno Tower
Archers Knight Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Inferno Tower
Archers Knight The Log
Knight Minions Inferno Tower The Log
Knight Inferno Tower The Log
Inferno Tower Knight
Archers Minions Princess
Archers Knight Minions Inferno Tower
Inferno Tower Knight
Knight Minions Inferno Tower The Log
Inferno Tower
Knight Minions Inferno Tower
The Log
Knight Inferno Tower
Archers Princess
Inferno Tower Archers Knight Minions The Log
Minions Archers Inferno Tower The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log
The Log Princess
The Log
Knight The Log
The Log
Minions Princess
Archers The Log Princess
The Log Princess
The Log
Minions
Knight The Log Princess
Archers Princess
Knight The Log Princess
Minions Princess
Princess The Log
The Log Princess
The Log Princess
Minions
Archers The Log Princess
The Log Princess
Minions The Log
Princess
The Log
The Log
The Log Princess
The Log Princess
The Log Princess
The Log
Archers Princess
Minions
The Log
Princess
The Log Princess
Archers Minions Princess
Archers Princess
The Log
Knight Princess
The Log Princess
Minions The Log Princess
Princess
The Log Princess

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