My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Mini P.E.K.K.A Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Goblin Gang Barbarians Hog Rider Princess
Zap
Minions Goblin Gang Princess
Barbarian Barrel
Goblin Gang Barbarians Princess
The Log
Goblin Gang Barbarians Mini P.E.K.K.A Hog Rider Princess
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Minions Goblin Gang Princess
Royal Delivery
Minions Goblin Gang Barbarians Mini P.E.K.K.A Hog Rider Princess
Fireball
Minions Goblin Gang Barbarians Hog Rider Princess
Poison
Minions Goblin Gang Barbarians Princess
Lightning
Mini P.E.K.K.A
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Princess Fireball Mini P.E.K.K.A Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Princess

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Minions Mini P.E.K.K.A Princess
Minions
Hog Rider Zap Mini P.E.K.K.A
Goblin Gang
Hog Rider Mini P.E.K.K.A Princess
Barbarians
Hog Rider
Fireball
Zap Hog Rider Princess
Mini P.E.K.K.A
Zap Minions Goblin Gang Hog Rider Princess
Hog Rider
Zap Minions Goblin Gang Fireball Barbarians Mini P.E.K.K.A Princess
Princess
Zap Goblin Gang Fireball Mini P.E.K.K.A Hog Rider

Defense Synergies 2 10

Zap
Fireball Mini P.E.K.K.A Minions Goblin Gang Barbarians Princess
Minions
Zap
Goblin Gang
Zap Barbarians Mini P.E.K.K.A Princess
Barbarians
Zap Goblin Gang
Fireball
Zap Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Zap Goblin Gang Fireball Princess
Hog Rider
Princess
Zap Goblin Gang Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Barbarians Mini P.E.K.K.A Zap Minions Goblin Gang
Goblin Gang Barbarians Mini P.E.K.K.A Minions
Barbarians Mini P.E.K.K.A Minions Goblin Gang
Barbarians Fireball Mini P.E.K.K.A Princess
Goblin Gang Fireball Zap Minions
Minions Zap Goblin Gang Fireball Princess
Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A Minions Goblin Gang Princess
Goblin Gang Barbarians Mini P.E.K.K.A
Minions Goblin Gang Barbarians Zap Fireball Princess
Minions Zap Goblin Gang Fireball Princess
Barbarians Mini P.E.K.K.A Zap Minions Goblin Gang Fireball
Fireball Zap Minions Goblin Gang Barbarians Mini P.E.K.K.A Princess
Barbarians Mini P.E.K.K.A Goblin Gang
Barbarians Zap Goblin Gang Fireball Mini P.E.K.K.A
Barbarians Minions Goblin Gang Fireball Mini P.E.K.K.A
Fireball Zap Minions Goblin Gang Barbarians
Zap Minions Barbarians Fireball Princess
Barbarians Mini P.E.K.K.A
Goblin Gang Minions Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mini P.E.K.K.A Zap Fireball
Fireball Zap Goblin Gang Mini P.E.K.K.A
Goblin Gang Barbarians Zap Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap Barbarians Fireball
Barbarians Goblin Gang Mini P.E.K.K.A
Fireball Zap Minions Goblin Gang Princess
Goblin Gang Mini P.E.K.K.A Minions Barbarians Fireball
Mini P.E.K.K.A Barbarians
Zap Minions Barbarians Fireball Mini P.E.K.K.A
Goblin Gang Barbarians
Minions Barbarians Mini P.E.K.K.A
Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A Goblin Gang Fireball
Barbarians Fireball Princess
Goblin Gang Barbarians Zap Minions Fireball Mini P.E.K.K.A
Minions Zap Barbarians Fireball Mini P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Zap Princess
Fireball
Barbarians Fireball
Fireball Zap
Fireball Zap Minions Princess
Princess
Fireball Zap Princess
Fireball Zap
Minions Goblin Gang Fireball Mini P.E.K.K.A
Zap Fireball Princess
Fireball Zap Princess
Fireball Princess
Minions Fireball Princess
Princess Zap Fireball
Zap Fireball Princess
Fireball Princess
Fireball
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Princess
Zap Fireball Princess
Minions Fireball
Fireball Princess
Zap Barbarians Fireball
Zap Fireball Princess
Fireball Zap Princess
Fireball Zap Princess
Fireball Zap
Zap Fireball Princess
Zap Minions Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Princess
Fireball Princess
Zap Minions Goblin Gang Barbarians Fireball Princess
Fireball Zap Princess
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Princess
Zap Fireball Princess
Zap Fireball
Zap Minions Goblin Gang Fireball Princess
Zap Fireball Princess
Zap Fireball Princess

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