My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Hog Rider Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Prince
Giant Snowball
Fire Spirit Minions Hog Rider Princess
Zap
Fire Spirit Minions Prince Princess
Barbarian Barrel
Fire Spirit Princess
The Log
Fire Spirit Mini P.E.K.K.A Hog Rider Prince Princess
Earthquake
Hog Rider
Arrows
Fire Spirit Minions Princess
Royal Delivery
Fire Spirit Minions Mini P.E.K.K.A Hog Rider Prince Princess
Fireball
Minions Hog Rider Princess
Poison
Minions Princess
Lightning
Mini P.E.K.K.A Prince
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Minions Princess Mini P.E.K.K.A Hog Rider Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Minions

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A Prince
Zap
Hog Rider Prince Fire Spirit Minions Mini P.E.K.K.A The Log Princess
Minions
Hog Rider Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Fire Spirit Zap Minions Hog Rider The Log Princess
Hog Rider
Fire Spirit Zap Minions The Log Mini P.E.K.K.A Prince Princess
Prince
Zap Fire Spirit Minions Hog Rider The Log Princess
The Log
Hog Rider Zap Mini P.E.K.K.A Prince Princess
Princess
Zap Mini P.E.K.K.A Hog Rider Prince The Log

Defense Synergies 3 11

Fire Spirit
Zap Mini P.E.K.K.A The Log
Zap
Mini P.E.K.K.A Fire Spirit Minions Prince The Log Princess
Minions
Zap Prince The Log
Mini P.E.K.K.A
Zap The Log Fire Spirit Princess
Hog Rider
Prince
The Log Zap Minions
The Log
Mini P.E.K.K.A Prince Fire Spirit Zap Minions Princess
Princess
Zap Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log
Mini P.E.K.K.A Zap Minions Prince The Log
Mini P.E.K.K.A Prince Fire Spirit Minions
Mini P.E.K.K.A Prince Minions
Mini P.E.K.K.A Prince The Log Princess
The Log Fire Spirit Zap Minions
Minions Fire Spirit Zap Princess
Zap The Log
Mini P.E.K.K.A Minions Prince Princess
Fire Spirit Mini P.E.K.K.A Prince
Minions Zap The Log Princess
Minions Zap Princess
Mini P.E.K.K.A Prince Fire Spirit Zap Minions The Log
Fire Spirit Zap Minions Mini P.E.K.K.A Prince The Log Princess
Mini P.E.K.K.A Prince
Zap Mini P.E.K.K.A Prince The Log
Minions Mini P.E.K.K.A Prince
Fire Spirit Zap Minions Prince The Log
Zap The Log Fire Spirit Minions Princess
Mini P.E.K.K.A Prince
Fire Spirit Minions Mini P.E.K.K.A Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Prince
Zap Mini P.E.K.K.A Prince The Log
Zap Minions Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Prince Zap The Log
Mini P.E.K.K.A Prince
Fire Spirit Zap Minions Princess
Mini P.E.K.K.A Prince Minions
Mini P.E.K.K.A Prince
Zap Minions Mini P.E.K.K.A Prince The Log
Minions Mini P.E.K.K.A Prince
Zap Prince The Log
Mini P.E.K.K.A Prince
Princess
Zap Minions Mini P.E.K.K.A Prince The Log
Minions Zap Mini P.E.K.K.A The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
Zap The Log Princess
The Log
Prince The Log
Fire Spirit Zap The Log
Fire Spirit Zap Minions Princess
Fire Spirit The Log Princess
The Log Fire Spirit Zap Princess
The Log Zap
Fire Spirit Minions Mini P.E.K.K.A Prince
Zap Prince The Log Princess
Fire Spirit Zap Princess
Fire Spirit The Log Princess
Minions Princess
Princess Zap Prince The Log
Zap The Log Princess
The Log Princess
Minions Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Prince The Log Princess
Fire Spirit Zap The Log Princess
Minions Prince The Log
Princess
Prince The Log
Zap The Log
Zap The Log Fire Spirit Princess
The Log Zap Princess
Zap Prince The Log Princess
Zap The Log
Fire Spirit Zap Princess
Zap Minions
Mini P.E.K.K.A
Zap The Log
Zap Princess
Prince
The Log Princess
Zap Fire Spirit Minions Prince Princess
Fire Spirit Zap Princess
The Log
Mini P.E.K.K.A Prince Princess
The Log Zap Princess
Zap
Prince
Zap Minions The Log Princess
Zap Princess
Zap Prince The Log Princess

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