My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Barbarians Musketeer Hog Rider Lumberjack
Zap
Prince
Barbarian Barrel
Barbarians Musketeer Wizard Lumberjack
The Log
Barbarians Musketeer Hog Rider Prince Lumberjack
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Musketeer Hog Rider Wizard Prince Lumberjack
Fireball
Barbarians Musketeer Hog Rider Wizard Lumberjack
Poison
Barbarians Musketeer Wizard
Lightning
Musketeer Wizard Prince Lumberjack
Rocket
Barbarians Musketeer Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Musketeer Hog Rider Freeze Lumberjack Barbarians Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Musketeer Hog Rider Freeze

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Fireball
Hog Rider Freeze
Musketeer
Hog Rider Prince Lumberjack
Hog Rider
Fireball Musketeer Freeze Barbarians Wizard Prince Lumberjack
Wizard
Hog Rider Prince Lumberjack
Freeze
Hog Rider Fireball
Prince
Musketeer Hog Rider Wizard Lumberjack
Lumberjack
Musketeer Hog Rider Wizard Prince

Defense Synergies 1 7

Barbarians
Fireball
Musketeer Freeze Lumberjack
Musketeer
Lumberjack Fireball
Hog Rider
Wizard
Freeze Prince Lumberjack
Freeze
Fireball Wizard Lumberjack
Prince
Wizard
Lumberjack
Musketeer Fireball Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Wizard
Barbarians Lumberjack Musketeer Prince
Barbarians Prince Lumberjack Musketeer Freeze
Barbarians Prince Lumberjack Musketeer
Barbarians Fireball Prince Lumberjack
Fireball Freeze Musketeer Lumberjack
Musketeer Fireball Wizard Freeze
Barbarians Fireball Musketeer
Barbarians Musketeer Prince Lumberjack
Barbarians Musketeer Prince Lumberjack
Barbarians Fireball Musketeer Wizard Freeze Lumberjack
Musketeer Fireball Wizard
Barbarians Prince Lumberjack Fireball Musketeer Wizard Freeze
Fireball Wizard Barbarians Freeze Prince Lumberjack
Barbarians Prince Lumberjack
Barbarians Fireball Freeze Prince Lumberjack
Barbarians Wizard Fireball Musketeer Prince Lumberjack
Fireball Barbarians Musketeer Wizard Prince Lumberjack
Wizard Freeze Barbarians Fireball Musketeer Lumberjack
Barbarians Musketeer Prince Lumberjack
Wizard Barbarians Fireball Musketeer Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Fireball Prince
Fireball Musketeer Wizard Prince Lumberjack
Barbarians Lumberjack Musketeer Prince
Prince Lumberjack Barbarians Fireball Musketeer
Barbarians Musketeer Prince Lumberjack
Fireball Wizard Musketeer Freeze
Prince Barbarians Fireball Musketeer Lumberjack
Barbarians Prince Lumberjack
Freeze Barbarians Fireball Prince
Barbarians Musketeer
Barbarians Musketeer Prince Lumberjack
Barbarians Fireball Prince
Barbarians Prince Fireball Wizard Lumberjack
Wizard Barbarians Fireball Musketeer
Barbarians Fireball Musketeer Freeze Prince Lumberjack
Barbarians Fireball Musketeer Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Freeze
Fireball Musketeer
Fireball
Barbarians Fireball Musketeer Freeze Prince
Fireball Wizard
Fireball Wizard Musketeer Freeze
Musketeer Wizard
Fireball Wizard Freeze
Fireball Wizard
Fireball Musketeer Prince Lumberjack
Fireball Musketeer Wizard Prince
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer Freeze
Fireball Musketeer Prince
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Freeze
Fireball Musketeer Wizard Prince
Fireball Wizard
Fireball Musketeer Prince
Fireball Wizard
Musketeer Prince
Barbarians Fireball Musketeer
Freeze Fireball Wizard
Fireball Musketeer Wizard
Fireball Musketeer Wizard Prince
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard Freeze
Fireball
Fireball Musketeer Wizard
Fireball Freeze
Prince
Fireball Wizard
Barbarians Fireball Musketeer Freeze Prince
Fireball Musketeer Wizard
Freeze
Fireball
Fireball Musketeer Wizard Prince Lumberjack
Fireball Musketeer Wizard
Fireball
Musketeer Prince
Fireball Musketeer Freeze
Fireball Musketeer
Fireball Musketeer Freeze Prince

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