My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Giant Prince
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Prince
Barbarian Barrel
Goblin Gang Valkyrie Wizard
The Log
Goblin Gang Hog Rider Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Hog Rider Wizard Prince
Fireball
Goblin Gang Hog Rider Wizard
Poison
Goblin Gang Wizard
Lightning
Valkyrie Wizard Prince
Rocket
Valkyrie Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Valkyrie Hog Rider Giant Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Gang Valkyrie

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Giant Prince
Goblin Gang
Hog Rider Valkyrie Giant Prince
Valkyrie
Hog Rider Prince Goblin Gang Giant Wizard
Hog Rider
Arrows Goblin Gang Valkyrie The Log Giant Wizard Prince
Giant
Arrows Prince Goblin Gang Valkyrie Hog Rider Wizard The Log
Wizard
Valkyrie Hog Rider Giant Prince
Prince
Valkyrie Giant Arrows Goblin Gang Hog Rider Wizard The Log
The Log
Hog Rider Giant Prince

Defense Synergies 1 10

Arrows
Valkyrie Prince
Goblin Gang
Valkyrie Prince The Log
Valkyrie
Arrows Goblin Gang Wizard Prince The Log
Hog Rider
Giant
Wizard
Valkyrie Prince The Log
Prince
The Log Arrows Goblin Gang Valkyrie Wizard
The Log
Prince Goblin Gang Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Goblin Gang Valkyrie Prince The Log
Goblin Gang Prince Valkyrie
Prince Goblin Gang Valkyrie
Arrows Valkyrie Prince The Log
Arrows Goblin Gang The Log Valkyrie
Arrows Goblin Gang Wizard
Arrows Valkyrie The Log
Goblin Gang Prince
Goblin Gang Valkyrie Prince
Goblin Gang Valkyrie Arrows Wizard The Log
Arrows Goblin Gang Wizard
Prince Goblin Gang Valkyrie Wizard The Log
Valkyrie Wizard Arrows Goblin Gang Prince The Log
Goblin Gang Prince
Goblin Gang Prince The Log
Wizard Arrows Goblin Gang Valkyrie Prince
Arrows Goblin Gang Valkyrie Wizard Prince The Log
Arrows Valkyrie Wizard The Log
Prince
Goblin Gang Valkyrie Wizard Arrows Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Prince
Arrows Goblin Gang Valkyrie Wizard Prince The Log
Goblin Gang Valkyrie Prince The Log
Goblin Gang Valkyrie Prince The Log
Goblin Gang Valkyrie Prince
Arrows Wizard Goblin Gang
Goblin Gang Prince Valkyrie
Valkyrie Prince
Valkyrie Prince The Log
Goblin Gang
Valkyrie Prince
Arrows Valkyrie Prince The Log
Prince Goblin Gang Valkyrie Wizard
Wizard Valkyrie
Goblin Gang Valkyrie Prince The Log
Arrows Valkyrie Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Valkyrie Prince The Log
Wizard Arrows Valkyrie The Log
Arrows Wizard
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Goblin Gang Prince
Arrows Valkyrie Wizard Prince The Log
Arrows Wizard
The Log
Arrows
Arrows Prince The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Arrows Wizard Prince The Log
Arrows Valkyrie Wizard The Log
Prince The Log
Arrows Wizard
Prince The Log
Arrows The Log
Arrows The Log Valkyrie Wizard
Arrows The Log Wizard
Arrows Wizard Prince The Log
Arrows The Log
Arrows Wizard
Wizard
Arrows Wizard The Log
Arrows
Prince
Arrows Wizard The Log
Goblin Gang Prince
Arrows Wizard
Arrows The Log
Goblin Gang Valkyrie Wizard Prince
Arrows The Log Wizard
Arrows
Prince
Goblin Gang The Log
Prince The Log

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