My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Prince Cannon Cart Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Prince Cannon Cart Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Wall Breakers Prince Cannon Cart Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Wall Breakers Prince Cannon Cart Bandit Ram Rider
Giant Snowball
Bats Hog Rider Wall Breakers Ram Rider
Zap
Bats Wall Breakers Prince Cannon Cart Bandit Ram Rider
Barbarian Barrel
Ice Spirit Wall Breakers Cannon Cart Bandit
The Log
Ice Spirit Hog Rider Wall Breakers Prince Cannon Cart Bandit Ram Rider
Earthquake
Hog Rider
Arrows
Ice Spirit Bats Wall Breakers
Royal Delivery
Ice Spirit Bats Hog Rider Wall Breakers Prince Cannon Cart Bandit Ram Rider
Fireball
Hog Rider Wall Breakers Cannon Cart Bandit Ram Rider
Poison
Bats
Lightning
Prince Cannon Cart Bandit Ram Rider
Rocket
Hog Rider Prince Cannon Cart Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Wall Breakers Bandit Hog Rider Prince Cannon Cart Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Wall Breakers Bandit

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Bats Wall Breakers Prince Cannon Cart Bandit Ram Rider
Bats
Hog Rider Ice Spirit Wall Breakers Prince Cannon Cart Bandit Ram Rider
Hog Rider
Ice Spirit Bats Prince Cannon Cart Bandit
Wall Breakers
Ice Spirit Bats
Prince
Ice Spirit Bats Hog Rider Ram Rider
Cannon Cart
Ice Spirit Bats Hog Rider Bandit Ram Rider
Bandit
Ice Spirit Bats Hog Rider Cannon Cart Ram Rider
Ram Rider
Ice Spirit Bats Prince Cannon Cart Bandit

Defense Synergies 0 10

Ice Spirit
Bats Prince Cannon Cart Bandit Ram Rider
Bats
Ice Spirit Prince Cannon Cart Bandit
Hog Rider
Wall Breakers
Prince
Ice Spirit Bats
Cannon Cart
Ice Spirit Bats Bandit
Bandit
Ice Spirit Bats Cannon Cart Ram Rider
Ram Rider
Ice Spirit Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Ram Rider
Ice Spirit Bats Prince Cannon Cart Bandit Ram Rider
Prince Ram Rider Bats Cannon Cart Bandit
Prince Bats Cannon Cart Bandit Ram Rider
Prince
Bats Cannon Cart Bandit
Bats Ram Rider Ice Spirit
Cannon Cart Bandit Ram Rider
Prince
Ice Spirit Prince Cannon Cart Bandit
Bats Cannon Cart Bandit Ram Rider
Bats Ram Rider
Prince Ice Spirit Bats Cannon Cart Bandit Ram Rider
Ice Spirit Bats Prince Cannon Cart
Prince Cannon Cart Bandit Ram Rider
Ice Spirit Prince Bandit Ram Rider
Bats Prince Cannon Cart
Ice Spirit Bats Prince Cannon Cart Bandit Ram Rider
Ice Spirit Bats Cannon Cart Bandit Ram Rider
Prince Cannon Cart Ram Rider
Bats Prince Cannon Cart Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Cannon Cart Bandit
Bandit Prince Cannon Cart
Bandit Ice Spirit Bats Prince Cannon Cart Ram Rider
Prince Bats Cannon Cart Bandit Ram Rider
Prince Cannon Cart Bandit Ram Rider
Ice Spirit Bats Ram Rider
Prince Bats Cannon Cart Bandit Ram Rider
Prince Cannon Cart
Ice Spirit Bats Prince Cannon Cart Bandit
Bats Prince Cannon Cart
Prince
Prince Cannon Cart Bandit Ram Rider
Cannon Cart
Ice Spirit Bats Prince Cannon Cart
Bats Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Bandit Ram Rider
Cannon Cart Bandit
Cannon Cart Prince
Ice Spirit Bats Ram Rider
Ice Spirit Ram Rider
Bandit Ram Rider
Bats Prince
Prince Cannon Cart Bandit Ram Rider
Cannon Cart Bandit
Cannon Cart Bandit
Prince Cannon Cart
Cannon Cart Bandit
Cannon Cart Bandit
Bats
Prince Bandit
Prince
Prince
Cannon Cart
Ice Spirit
Bandit Ram Rider
Prince Bandit Ram Rider
Bandit
Bats
Ice Spirit Bats
Bandit
Ice Spirit
Prince
Ice Spirit Bats Prince Cannon Cart Bandit
Ram Rider
Prince Cannon Cart
Prince Cannon Cart
Ice Spirit Bats
Bats
Prince Cannon Cart Bandit

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