My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Royal Giant Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Royal Giant Hog Rider
Giant Snowball
Spear Goblins Archers Barbarians Mega Minion Hog Rider
Zap
Spear Goblins Archers Royal Giant
Barbarian Barrel
Spear Goblins Archers Knight Barbarians
The Log
Spear Goblins Archers Barbarians Royal Giant Hog Rider
Earthquake
Spear Goblins Archers Barbarians Hog Rider
Arrows
Spear Goblins Archers
Royal Delivery
Spear Goblins Archers Knight Barbarians Mega Minion Hog Rider
Fireball
Archers Barbarians Mega Minion Hog Rider
Poison
Spear Goblins Archers Barbarians Mega Minion
Lightning
Knight Mega Minion
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mega Minion Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Knight Mega Minion Hog Rider Poison Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Knight Mega Minion

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Royal Giant
Archers
Knight Royal Giant Hog Rider
Knight
Spear Goblins Archers Mega Minion Hog Rider Poison
Barbarians
Hog Rider
Royal Giant
Poison Spear Goblins Archers Mega Minion Hog Rider
Mega Minion
Knight Royal Giant Poison
Hog Rider
Spear Goblins Knight Archers Barbarians Royal Giant Poison
Poison
Royal Giant Knight Mega Minion Hog Rider

Defense Synergies 3 6

Spear Goblins
Knight Archers Barbarians Mega Minion Poison
Archers
Knight Spear Goblins Mega Minion
Knight
Spear Goblins Archers Mega Minion Poison
Barbarians
Spear Goblins
Royal Giant
Mega Minion
Knight Spear Goblins Archers
Hog Rider
Poison
Spear Goblins Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Mega Minion
Barbarians Knight Mega Minion
Barbarians Archers Knight Mega Minion
Barbarians Knight Mega Minion
Barbarians Poison
Spear Goblins Archers Mega Minion
Mega Minion Spear Goblins Archers Poison
Barbarians Poison
Barbarians
Knight Spear Goblins Archers Barbarians
Archers Barbarians Poison Spear Goblins Knight Mega Minion
Mega Minion Spear Goblins Archers Poison
Barbarians Knight
Barbarians Mega Minion Poison
Barbarians Knight
Barbarians
Barbarians Knight Poison
Spear Goblins Archers Knight Barbarians Mega Minion
Poison Spear Goblins Archers Knight Barbarians Mega Minion
Barbarians
Spear Goblins Archers Knight Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Spear Goblins Archers
Poison Archers Knight Mega Minion
Barbarians Spear Goblins Knight
Knight Barbarians
Barbarians Knight
Poison Archers
Spear Goblins Archers Knight Barbarians Mega Minion
Knight Barbarians
Spear Goblins Knight Barbarians Mega Minion Poison
Barbarians Mega Minion
Knight Barbarians Mega Minion
Barbarians Poison
Barbarians Knight
Archers Barbarians
Barbarians Spear Goblins Archers Knight Mega Minion Poison
Poison Archers Barbarians Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison
Poison
Knight Barbarians Poison
Poison
Poison Spear Goblins Mega Minion
Archers Poison
Poison
Poison
Poison
Poison Knight
Poison Archers
Poison Knight
Poison
Poison
Spear Goblins Poison
Poison
Poison
Archers Mega Minion Poison
Poison
Poison
Poison
Barbarians Poison
Poison
Mega Minion
Poison
Poison
Poison
Poison Archers
Mega Minion Poison
Mega Minion
Poison
Poison
Poison
Spear Goblins Archers Barbarians
Poison Archers Mega Minion
Poison Knight Mega Minion
Poison
Poison
Mega Minion
Poison
Poison
Poison

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