My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Skeleton Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Giant Skeleton
Giant Snowball
Bats Hog Rider Lumberjack
Zap
Bats Inferno Tower
Barbarian Barrel
Inferno Tower Giant Skeleton Electro Wizard Lumberjack
The Log
Hog Rider Giant Skeleton Lumberjack
Earthquake
Hog Rider Inferno Tower
Arrows
Bats
Royal Delivery
Bats Hog Rider Giant Skeleton Electro Wizard Lumberjack
Fireball
Hog Rider Inferno Tower Electro Wizard Lumberjack
Poison
Bats Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard Lumberjack
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Hog Rider Poison Electro Wizard Lumberjack Inferno Tower Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Hog Rider Poison

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Lumberjack
Hog Rider
Bats The Log Poison Giant Skeleton Electro Wizard Lumberjack
Inferno Tower
Poison
Hog Rider Giant Skeleton The Log
Giant Skeleton
Bats Hog Rider Poison The Log Electro Wizard Lumberjack
The Log
Hog Rider Poison Giant Skeleton Lumberjack
Electro Wizard
Hog Rider Giant Skeleton Lumberjack
Lumberjack
Bats Hog Rider Giant Skeleton The Log Electro Wizard

Defense Synergies 2 15

Bats
Inferno Tower Giant Skeleton The Log Electro Wizard Lumberjack
Hog Rider
Inferno Tower
The Log Electro Wizard Bats Poison Lumberjack
Poison
Inferno Tower The Log Electro Wizard
Giant Skeleton
Bats The Log Electro Wizard Lumberjack
The Log
Inferno Tower Bats Poison Giant Skeleton Electro Wizard Lumberjack
Electro Wizard
Inferno Tower Bats Poison Giant Skeleton The Log Lumberjack
Lumberjack
Bats Inferno Tower Giant Skeleton The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log Electro Wizard
Inferno Tower Lumberjack Bats The Log Electro Wizard
Inferno Tower Lumberjack Bats Giant Skeleton Electro Wizard
Inferno Tower Lumberjack Bats Electro Wizard
Poison Giant Skeleton The Log Lumberjack
The Log Bats Electro Wizard Lumberjack
Bats Inferno Tower Electro Wizard Poison
Inferno Tower Poison Giant Skeleton The Log Electro Wizard
Inferno Tower Lumberjack
Inferno Tower Giant Skeleton Electro Wizard Lumberjack
Bats Poison Electro Wizard Giant Skeleton The Log Lumberjack
Inferno Tower Bats Poison Electro Wizard
Inferno Tower Lumberjack Bats Giant Skeleton The Log Electro Wizard
Bats Poison The Log Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack
Inferno Tower The Log Electro Wizard Lumberjack
Bats Inferno Tower Poison Electro Wizard Lumberjack
Bats The Log Electro Wizard Lumberjack
Poison The Log Bats Giant Skeleton Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack
Bats Poison Giant Skeleton The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Inferno Tower Giant Skeleton Electro Wizard
Poison Electro Wizard The Log Lumberjack
Giant Skeleton Lumberjack Bats Inferno Tower The Log Electro Wizard
Giant Skeleton Lumberjack Bats Inferno Tower The Log Electro Wizard
Inferno Tower Giant Skeleton Lumberjack
Poison Bats Electro Wizard
Bats Inferno Tower Giant Skeleton Electro Wizard Lumberjack
Inferno Tower Giant Skeleton Lumberjack
Giant Skeleton Electro Wizard Bats Inferno Tower Poison The Log
Inferno Tower
Bats Inferno Tower Giant Skeleton Lumberjack
Poison Giant Skeleton The Log Electro Wizard
Giant Skeleton Inferno Tower Lumberjack
Inferno Tower Electro Wizard Bats Poison Giant Skeleton The Log Lumberjack
Bats Poison Inferno Tower Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton The Log
Poison The Log Electro Wizard
Poison Giant Skeleton The Log
Poison Giant Skeleton The Log
Poison The Log
Poison Bats
Poison The Log
Poison The Log
Poison The Log
Bats Poison Electro Wizard Lumberjack
Poison The Log Electro Wizard
Poison
Poison The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
Bats
Poison The Log Electro Wizard
Poison The Log
Poison Giant Skeleton The Log
Poison
The Log
Poison The Log
Poison The Log
Poison The Log Electro Wizard
Poison The Log
Poison The Log
Poison Bats Electro Wizard
Electro Wizard Bats Poison
Poison The Log
Poison Electro Wizard
Giant Skeleton
Poison The Log
Electro Wizard Bats
Poison Electro Wizard
The Log
Poison Electro Wizard Lumberjack
The Log Poison
Poison Giant Skeleton
Bats Poison Giant Skeleton The Log Electro Wizard
Bats Poison Electro Wizard
Poison Giant Skeleton The Log Electro Wizard

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