My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Ice Golem P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Hog Rider
Giant Snowball
Bats Archers Goblin Gang Hog Rider
Zap
Bats Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang
The Log
Archers Goblin Gang Hog Rider
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Bats Archers Goblin Gang
Royal Delivery
Bats Archers Goblin Gang Hog Rider P.E.K.K.A
Fireball
Archers Goblin Gang Hog Rider
Poison
Bats Archers Goblin Gang
Lightning
Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Golem The Log Archers Goblin Gang Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Ice Golem The Log

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Hog Rider Zap P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Bats Archers Ice Golem The Log
Archers
Ice Golem Zap Hog Rider P.E.K.K.A
Goblin Gang
Ice Golem Hog Rider P.E.K.K.A
Ice Golem
Bats Archers Goblin Gang Hog Rider Zap
Hog Rider
Bats Zap Goblin Gang Ice Golem The Log Archers
P.E.K.K.A
Zap Bats Archers Goblin Gang The Log
The Log
Hog Rider Zap P.E.K.K.A

Defense Synergies 2 16

Bats
Zap Ice Golem P.E.K.K.A The Log
Zap
Bats Archers Goblin Gang Ice Golem P.E.K.K.A The Log
Archers
Ice Golem Zap Goblin Gang P.E.K.K.A The Log
Goblin Gang
Zap Archers Ice Golem P.E.K.K.A The Log
Ice Golem
Archers Bats Zap Goblin Gang The Log
Hog Rider
P.E.K.K.A
The Log Bats Zap Archers Goblin Gang
The Log
P.E.K.K.A Bats Zap Archers Goblin Gang Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem The Log
P.E.K.K.A Bats Zap Goblin Gang The Log
Goblin Gang P.E.K.K.A Bats Archers
P.E.K.K.A Bats Goblin Gang
P.E.K.K.A The Log
Goblin Gang The Log Bats Zap Archers
Bats Zap Archers Goblin Gang
Zap Ice Golem P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Goblin Gang Archers Ice Golem
Bats Archers Goblin Gang Zap Ice Golem The Log
Bats Zap Archers Goblin Gang
P.E.K.K.A Bats Zap Goblin Gang The Log
Bats Zap Goblin Gang P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A The Log
Bats Goblin Gang P.E.K.K.A
Bats Zap Archers Goblin Gang The Log
Zap The Log Bats Archers Ice Golem
P.E.K.K.A
Goblin Gang Bats Archers P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Ice Golem P.E.K.K.A
Zap Archers Goblin Gang Ice Golem The Log
Goblin Gang P.E.K.K.A Bats Zap Ice Golem The Log
Goblin Gang P.E.K.K.A Bats Zap Ice Golem The Log
P.E.K.K.A Goblin Gang
Bats Zap Archers Goblin Gang Ice Golem
Goblin Gang P.E.K.K.A Bats Archers Ice Golem
P.E.K.K.A
Zap P.E.K.K.A Bats Ice Golem The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Zap The Log
P.E.K.K.A Goblin Gang Ice Golem
Archers
Goblin Gang Bats Zap Archers Ice Golem P.E.K.K.A The Log
Bats Zap Archers Ice Golem P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
Zap The Log
The Log
Ice Golem The Log
Zap The Log
Bats Zap Ice Golem
Archers The Log
The Log Zap Ice Golem
The Log Zap
Bats Goblin Gang
Zap The Log
Zap Archers
Ice Golem The Log
Zap Ice Golem The Log
Zap The Log
The Log
Bats
Zap Archers The Log
Zap The Log
The Log
The Log
Zap The Log
Zap Ice Golem The Log
The Log Zap
Zap The Log
Zap The Log
Bats Zap Archers Ice Golem
Zap Bats
Zap The Log
Zap
P.E.K.K.A
The Log
Zap Bats Archers Goblin Gang
Zap Archers
The Log
Goblin Gang
The Log Zap Ice Golem
Zap
P.E.K.K.A
Zap Bats Goblin Gang The Log
Bats Zap
Zap The Log

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