My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Minion Horde Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Minion Horde Hog Rider
Giant Snowball
Archers Goblin Gang Minion Horde Hog Rider Lumberjack
Zap
Archers Goblin Gang Minion Horde
Barbarian Barrel
Ice Spirit Archers Goblin Gang Lumberjack
The Log
Ice Spirit Archers Goblin Gang Hog Rider Lumberjack
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Ice Spirit Archers Goblin Gang Minion Horde
Royal Delivery
Ice Spirit Archers Goblin Gang Minion Horde Hog Rider P.E.K.K.A Lumberjack
Fireball
Archers Goblin Gang Minion Horde Hog Rider Lumberjack
Poison
Archers Goblin Gang Minion Horde
Lightning
Lumberjack
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Archers Goblin Gang Fireball Hog Rider Lumberjack Minion Horde P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Archers Goblin Gang Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider P.E.K.K.A Archers Minion Horde Lumberjack
Archers
Ice Spirit Hog Rider P.E.K.K.A Lumberjack
Goblin Gang
Hog Rider P.E.K.K.A
Minion Horde
Ice Spirit Hog Rider Lumberjack
Fireball
Hog Rider
Hog Rider
Ice Spirit Goblin Gang Fireball Archers Minion Horde Lumberjack
P.E.K.K.A
Ice Spirit Archers Goblin Gang Lumberjack
Lumberjack
Ice Spirit Archers Minion Horde Hog Rider P.E.K.K.A

Defense Synergies 1 11

Ice Spirit
Goblin Gang Archers Minion Horde Fireball P.E.K.K.A Lumberjack
Archers
Ice Spirit Goblin Gang P.E.K.K.A Lumberjack
Goblin Gang
Ice Spirit Archers P.E.K.K.A Lumberjack
Minion Horde
Ice Spirit
Fireball
Ice Spirit Lumberjack
Hog Rider
P.E.K.K.A
Ice Spirit Archers Goblin Gang
Lumberjack
Ice Spirit Archers Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball
Minion Horde P.E.K.K.A Lumberjack Ice Spirit Goblin Gang
Goblin Gang Minion Horde P.E.K.K.A Lumberjack Archers
Minion Horde P.E.K.K.A Lumberjack Goblin Gang
Fireball P.E.K.K.A Lumberjack
Goblin Gang Fireball Archers Lumberjack
Minion Horde Ice Spirit Archers Goblin Gang Fireball
Fireball P.E.K.K.A
Minion Horde P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Ice Spirit Archers Minion Horde Lumberjack
Archers Goblin Gang Minion Horde Fireball Lumberjack
Minion Horde Archers Goblin Gang Fireball
Minion Horde P.E.K.K.A Lumberjack Ice Spirit Goblin Gang Fireball
Fireball Ice Spirit Goblin Gang Minion Horde P.E.K.K.A Lumberjack
P.E.K.K.A Goblin Gang Minion Horde Lumberjack
Minion Horde Ice Spirit Goblin Gang Fireball P.E.K.K.A Lumberjack
Minion Horde Goblin Gang Fireball P.E.K.K.A Lumberjack
Ice Spirit Fireball Archers Goblin Gang Minion Horde Lumberjack
Ice Spirit Archers Fireball Lumberjack
P.E.K.K.A Lumberjack
Goblin Gang Archers Minion Horde Fireball P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Archers Fireball P.E.K.K.A
Fireball Archers Goblin Gang Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Ice Spirit Minion Horde
Goblin Gang P.E.K.K.A Lumberjack Minion Horde Fireball
P.E.K.K.A Goblin Gang Minion Horde Lumberjack
Fireball Ice Spirit Archers Goblin Gang Minion Horde
Goblin Gang P.E.K.K.A Archers Minion Horde Fireball Lumberjack
P.E.K.K.A Minion Horde Lumberjack
Minion Horde P.E.K.K.A Ice Spirit Fireball
P.E.K.K.A Goblin Gang Minion Horde
P.E.K.K.A Minion Horde Lumberjack
P.E.K.K.A Fireball
P.E.K.K.A Goblin Gang Minion Horde Fireball Lumberjack
Archers Minion Horde Fireball
Goblin Gang Ice Spirit Archers Minion Horde Fireball P.E.K.K.A Lumberjack
Archers Minion Horde Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball
Minion Horde Fireball
Fireball
Fireball Minion Horde
Fireball Ice Spirit Minion Horde
Archers Minion Horde
Fireball Ice Spirit
Fireball
Goblin Gang Minion Horde Fireball Lumberjack
Minion Horde Fireball
Fireball Archers
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball
Minion Horde Fireball
Fireball
Minion Horde
Archers Fireball
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball
Ice Spirit Fireball
Minion Horde
Fireball
Fireball
Fireball
Archers Minion Horde Fireball
Ice Spirit Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Ice Spirit Minion Horde Fireball
P.E.K.K.A Minion Horde
Fireball
Minion Horde Ice Spirit Archers Goblin Gang Fireball
Fireball Archers
Fireball
Fireball Goblin Gang Minion Horde Lumberjack
Fireball
Fireball
Minion Horde P.E.K.K.A
Ice Spirit Goblin Gang Minion Horde Fireball
Fireball
Fireball

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