My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Musketeer Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Tombstone Musketeer Hog Rider Witch
Zap
Tombstone Witch
Barbarian Barrel
Knight Tombstone Musketeer Witch
The Log
Tombstone Musketeer Hog Rider Witch
Earthquake
Tombstone Hog Rider Witch
Arrows
Tombstone Witch
Royal Delivery
Knight Musketeer Hog Rider Witch P.E.K.K.A
Fireball
Tombstone Musketeer Hog Rider Witch
Poison
Tombstone Musketeer Witch
Lightning
Knight Tombstone Musketeer Witch
Rocket
Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tombstone Fireball Musketeer Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Tombstone Fireball

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider P.E.K.K.A Knight
Knight
Musketeer Hog Rider Arrows Fireball Witch
Tombstone
Fireball
Arrows Hog Rider Knight
Musketeer
Knight Hog Rider P.E.K.K.A
Hog Rider
Arrows Knight Fireball Musketeer Witch
Witch
Knight Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Musketeer Witch

Defense Synergies 2 9

Arrows
Knight Tombstone Fireball P.E.K.K.A
Knight
Musketeer Arrows Fireball Witch
Tombstone
Musketeer Arrows Fireball
Fireball
Arrows Knight Tombstone Musketeer
Musketeer
Knight Tombstone Fireball P.E.K.K.A
Hog Rider
Witch
Knight
P.E.K.K.A
Arrows Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Fireball Musketeer
P.E.K.K.A Knight Tombstone Musketeer Witch
Witch P.E.K.K.A Knight Tombstone Musketeer
Witch P.E.K.K.A Knight Tombstone Musketeer
Arrows Tombstone Fireball P.E.K.K.A
Arrows Fireball Musketeer
Musketeer Arrows Tombstone Fireball Witch
Arrows Fireball Musketeer P.E.K.K.A
Witch P.E.K.K.A Tombstone Musketeer
Knight Musketeer
Witch Arrows Knight Tombstone Fireball Musketeer
Arrows Musketeer Fireball Witch
Tombstone P.E.K.K.A Knight Fireball Musketeer Witch
Fireball Arrows Tombstone Witch P.E.K.K.A
P.E.K.K.A Knight Tombstone
Fireball P.E.K.K.A
Arrows Knight Tombstone Fireball Musketeer Witch P.E.K.K.A
Arrows Tombstone Fireball Knight Musketeer Witch
Arrows Witch Knight Tombstone Fireball Musketeer
P.E.K.K.A Musketeer
Arrows Knight Fireball Musketeer Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Fireball Witch P.E.K.K.A
Fireball Arrows Knight Musketeer
Tombstone P.E.K.K.A Knight Musketeer Witch
P.E.K.K.A Knight Fireball Musketeer
P.E.K.K.A Knight Tombstone Musketeer Witch
Arrows Fireball Musketeer Witch
P.E.K.K.A Knight Tombstone Fireball Musketeer Witch
P.E.K.K.A Knight
P.E.K.K.A Knight Tombstone Fireball Witch
Witch P.E.K.K.A Tombstone Musketeer
P.E.K.K.A Knight Tombstone Musketeer Witch
P.E.K.K.A Arrows Fireball
P.E.K.K.A Knight Tombstone Fireball Witch
Fireball Musketeer Witch
Tombstone Witch Knight Fireball Musketeer P.E.K.K.A
Arrows Fireball Musketeer Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Knight Fireball Musketeer
Fireball Arrows
Arrows Fireball Musketeer Witch
Arrows Musketeer Witch
Arrows Fireball
Arrows Fireball
Fireball Musketeer
Arrows Knight Fireball Musketeer
Fireball Arrows Musketeer
Knight Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer Witch
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Arrows Fireball Witch
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball Witch
Witch
Arrows Fireball Musketeer Witch
Fireball Arrows Musketeer Witch
Fireball Arrows Musketeer
Arrows Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Arrows Fireball Musketeer
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Tombstone Fireball Musketeer Witch
Fireball Arrows Musketeer Witch
Arrows Fireball
Fireball Knight Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Musketeer P.E.K.K.A
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch

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