My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider
Zap
Archers
Barbarian Barrel
Archers Executioner Electro Wizard
The Log
Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Hog Rider Executioner P.E.K.K.A Electro Wizard
Fireball
Archers Hog Rider Executioner Electro Wizard
Poison
Archers Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Tornado Fireball Hog Rider Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Tornado Fireball

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Tornado P.E.K.K.A Electro Wizard Archers Executioner
Archers
Zap Hog Rider P.E.K.K.A
Fireball
Zap Hog Rider Tornado Electro Wizard
Hog Rider
Zap Fireball Archers Tornado Executioner Electro Wizard
Tornado
Zap Fireball Executioner P.E.K.K.A Hog Rider
Executioner
Tornado Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Tornado Electro Wizard Archers Executioner
Electro Wizard
Zap P.E.K.K.A Fireball Hog Rider

Defense Synergies 5 10

Zap
Fireball Electro Wizard Archers Tornado Executioner P.E.K.K.A
Archers
Zap Tornado P.E.K.K.A Electro Wizard
Fireball
Zap Tornado Electro Wizard
Hog Rider
Tornado
Fireball Executioner P.E.K.K.A Zap Archers Electro Wizard
Executioner
Tornado Zap
P.E.K.K.A
Tornado Zap Archers Electro Wizard
Electro Wizard
Zap Archers Fireball Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner Electro Wizard
P.E.K.K.A Zap Executioner Electro Wizard
Tornado P.E.K.K.A Archers Executioner Electro Wizard
P.E.K.K.A Electro Wizard
Fireball Tornado P.E.K.K.A
Fireball Tornado Zap Archers Executioner Electro Wizard
Tornado Electro Wizard Zap Archers Fireball Executioner
Zap Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado
Tornado Archers Electro Wizard
Archers Executioner Electro Wizard Zap Fireball Tornado
Executioner Zap Archers Fireball Tornado Electro Wizard
P.E.K.K.A Zap Fireball Electro Wizard
Fireball Executioner Zap Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Zap Fireball P.E.K.K.A Electro Wizard
Fireball Tornado Executioner P.E.K.K.A Electro Wizard
Fireball Zap Archers Tornado Executioner Electro Wizard
Zap Tornado Executioner Archers Fireball Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Archers Fireball Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Archers Executioner
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Zap Fireball Tornado Electro Wizard
P.E.K.K.A Executioner
Fireball Executioner Zap Archers Tornado Electro Wizard
P.E.K.K.A Archers Fireball Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Fireball Tornado
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Fireball Tornado Electro Wizard
P.E.K.K.A Fireball Executioner
Archers Fireball Executioner
Electro Wizard Zap Archers Fireball Tornado Executioner P.E.K.K.A
Executioner Zap Archers Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Executioner Electro Wizard
Fireball
Fireball
Fireball Executioner Zap
Fireball Executioner Zap Tornado
Archers Tornado Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Fireball Tornado Electro Wizard
Zap Fireball Tornado Electro Wizard
Fireball Zap Archers Tornado Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball Tornado
Zap Archers Fireball Executioner Electro Wizard
Zap Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Executioner
Fireball Zap Tornado Executioner Electro Wizard
Fireball Zap Tornado
Fireball Zap Tornado
Zap Archers Fireball Tornado Executioner Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Archers Fireball
Fireball Zap Archers Tornado Executioner Electro Wizard
Fireball
Fireball Executioner Electro Wizard
Zap Fireball Executioner
Zap Fireball Tornado
Executioner P.E.K.K.A
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Executioner Electro Wizard
Zap Fireball Tornado Executioner Electro Wizard

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