My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Musketeer Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit Musketeer
The Log
Skeletons Ice Spirit Musketeer Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Musketeer Hog Rider P.E.K.K.A
Fireball
Musketeer Hog Rider
Poison
Musketeer
Lightning
Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Earthquake Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Giant Snowball Earthquake Tornado Musketeer Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Giant Snowball Earthquake

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider P.E.K.K.A Giant Snowball Musketeer
Giant Snowball
Earthquake Hog Rider P.E.K.K.A Ice Spirit Musketeer Tornado
Earthquake
Giant Snowball Hog Rider Tornado P.E.K.K.A
Musketeer
Hog Rider Ice Spirit Giant Snowball P.E.K.K.A
Hog Rider
Ice Spirit Giant Snowball Earthquake Musketeer Tornado
Tornado
P.E.K.K.A Giant Snowball Earthquake Hog Rider
P.E.K.K.A
Ice Spirit Giant Snowball Tornado Earthquake Musketeer

Defense Synergies 3 15

Skeletons
Musketeer Ice Spirit Giant Snowball Earthquake Tornado P.E.K.K.A
Ice Spirit
Musketeer Skeletons Giant Snowball Earthquake Tornado P.E.K.K.A
Giant Snowball
Skeletons Ice Spirit Earthquake Musketeer P.E.K.K.A
Earthquake
Skeletons Ice Spirit Giant Snowball Tornado
Musketeer
Skeletons Ice Spirit Giant Snowball Tornado P.E.K.K.A
Hog Rider
Tornado
P.E.K.K.A Skeletons Ice Spirit Earthquake Musketeer
P.E.K.K.A
Tornado Skeletons Ice Spirit Giant Snowball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Musketeer
P.E.K.K.A Skeletons Ice Spirit Musketeer
Tornado P.E.K.K.A Skeletons Giant Snowball Musketeer
P.E.K.K.A Skeletons Musketeer
Earthquake Tornado P.E.K.K.A
Tornado Skeletons Giant Snowball Earthquake Musketeer
Giant Snowball Musketeer Tornado Ice Spirit
Earthquake Musketeer P.E.K.K.A
P.E.K.K.A Skeletons Musketeer Tornado
Tornado Skeletons Ice Spirit Giant Snowball Musketeer
Skeletons Giant Snowball Earthquake Musketeer Tornado
Musketeer Giant Snowball Tornado
P.E.K.K.A Skeletons Ice Spirit Giant Snowball Earthquake Musketeer
Ice Spirit Giant Snowball Earthquake Tornado P.E.K.K.A
P.E.K.K.A
Tornado Ice Spirit Giant Snowball P.E.K.K.A
Skeletons Musketeer Tornado P.E.K.K.A
Ice Spirit Giant Snowball Musketeer Tornado
Giant Snowball Earthquake Tornado Ice Spirit Musketeer
P.E.K.K.A Musketeer Tornado
Giant Snowball Earthquake Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball P.E.K.K.A
Giant Snowball Musketeer
P.E.K.K.A Skeletons Ice Spirit Musketeer
P.E.K.K.A Musketeer Tornado
P.E.K.K.A Skeletons Musketeer
Skeletons Ice Spirit Giant Snowball Musketeer Tornado
P.E.K.K.A Skeletons Musketeer
P.E.K.K.A
P.E.K.K.A Skeletons Ice Spirit Giant Snowball Tornado
P.E.K.K.A Skeletons Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Giant Snowball Tornado
P.E.K.K.A Skeletons
Musketeer
Skeletons Ice Spirit Musketeer Tornado P.E.K.K.A
Giant Snowball Earthquake Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer
Giant Snowball Musketeer Tornado
Earthquake
Earthquake Musketeer
Giant Snowball Earthquake
Ice Spirit Giant Snowball Musketeer Tornado
Earthquake Musketeer Tornado
Earthquake Ice Spirit Giant Snowball Tornado
Giant Snowball Tornado
Giant Snowball Musketeer Tornado
Earthquake Musketeer Tornado
Giant Snowball Musketeer Tornado
Earthquake Giant Snowball Musketeer
Earthquake Musketeer
Earthquake Giant Snowball Musketeer
Earthquake Giant Snowball Musketeer
Earthquake Musketeer
Giant Snowball Earthquake Tornado
Giant Snowball Earthquake Musketeer
Giant Snowball Earthquake Tornado
Earthquake Musketeer
Giant Snowball Tornado
Musketeer Tornado
Earthquake Giant Snowball Musketeer
Giant Snowball Earthquake Tornado Ice Spirit
Giant Snowball Earthquake Musketeer Tornado
Giant Snowball Musketeer Tornado
Musketeer Tornado
Giant Snowball Musketeer Tornado
Ice Spirit Giant Snowball Musketeer
Giant Snowball
Giant Snowball Earthquake Musketeer
Ice Spirit Giant Snowball
P.E.K.K.A
Giant Snowball Earthquake
Earthquake Ice Spirit Musketeer
Giant Snowball Musketeer Tornado
Musketeer
Giant Snowball Earthquake Musketeer
Giant Snowball Tornado
Musketeer P.E.K.K.A
Ice Spirit Giant Snowball Musketeer Tornado
Giant Snowball Musketeer Tornado
Giant Snowball Musketeer Tornado

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