My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Baby Dragon Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Night Witch
Giant Snowball
Skeletons Mega Minion Hog Rider Baby Dragon Night Witch
Zap
Skeletons Night Witch
Barbarian Barrel
Skeletons Electro Wizard Night Witch
The Log
Skeletons Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Night Witch
Royal Delivery
Skeletons Mega Minion Hog Rider Baby Dragon Electro Wizard Night Witch
Fireball
Mega Minion Hog Rider Baby Dragon Electro Wizard Night Witch
Poison
Mega Minion Electro Wizard Night Witch
Lightning
Mega Minion Baby Dragon Electro Wizard Night Witch
Rocket
Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Mega Minion Hog Rider Baby Dragon Electro Wizard Night Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Mega Minion Hog Rider

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mega Minion
Baby Dragon
Hog Rider
Lightning The Log Baby Dragon Electro Wizard
Baby Dragon
Mega Minion Hog Rider Lightning Electro Wizard
Lightning
Hog Rider Baby Dragon
The Log
Hog Rider
Electro Wizard
Hog Rider Baby Dragon
Night Witch

Defense Synergies 0 14

Skeletons
Mega Minion Baby Dragon The Log Electro Wizard Night Witch
Mega Minion
Skeletons Baby Dragon The Log Electro Wizard Night Witch
Hog Rider
Baby Dragon
Skeletons Mega Minion The Log
Lightning
The Log
The Log
Skeletons Mega Minion Baby Dragon Lightning Electro Wizard Night Witch
Electro Wizard
Skeletons Mega Minion The Log Night Witch
Night Witch
Skeletons Mega Minion The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Baby Dragon The Log Electro Wizard
Skeletons Mega Minion The Log Electro Wizard Night Witch
Skeletons Mega Minion Lightning Electro Wizard Night Witch
Night Witch Skeletons Mega Minion Electro Wizard
Lightning The Log
The Log Skeletons Mega Minion Baby Dragon Electro Wizard Night Witch
Mega Minion Lightning Electro Wizard Baby Dragon Night Witch
Lightning Baby Dragon The Log Electro Wizard
Skeletons Night Witch
Skeletons Electro Wizard Night Witch
Electro Wizard Skeletons Mega Minion Baby Dragon The Log Night Witch
Mega Minion Baby Dragon Electro Wizard Night Witch
Night Witch Skeletons Lightning The Log Electro Wizard
Mega Minion Baby Dragon The Log Electro Wizard Night Witch
Electro Wizard
Lightning The Log Electro Wizard
Skeletons Electro Wizard Night Witch
Mega Minion Baby Dragon The Log Electro Wizard Night Witch
Baby Dragon The Log Mega Minion Electro Wizard
Electro Wizard
Baby Dragon The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Electro Wizard
Electro Wizard Mega Minion Baby Dragon Lightning The Log
Skeletons Lightning The Log Electro Wizard
Lightning The Log Electro Wizard Night Witch
Skeletons Night Witch
Skeletons Baby Dragon Electro Wizard
Skeletons Mega Minion Lightning Electro Wizard Night Witch
Lightning Electro Wizard Skeletons Mega Minion Baby Dragon The Log
Skeletons Mega Minion
Mega Minion
Lightning The Log Electro Wizard
Lightning Skeletons Night Witch
Baby Dragon
Electro Wizard Skeletons Mega Minion Baby Dragon Lightning The Log Night Witch
Mega Minion Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Lightning Baby Dragon The Log
Lightning The Log
Baby Dragon The Log
Mega Minion Baby Dragon
Baby Dragon The Log
The Log Baby Dragon Lightning
The Log Lightning
Lightning Electro Wizard Night Witch
Lightning The Log Electro Wizard
Lightning Baby Dragon
Lightning Baby Dragon The Log
Lightning Baby Dragon
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning
Lightning Night Witch
Lightning Mega Minion Baby Dragon The Log Electro Wizard
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log Night Witch
Lightning
Lightning The Log
Lightning Baby Dragon The Log
The Log Baby Dragon
Mega Minion
The Log Baby Dragon Lightning Electro Wizard
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Baby Dragon Electro Wizard Night Witch
Lightning Electro Wizard Mega Minion
Lightning Mega Minion Night Witch
Lightning The Log Night Witch
Lightning Electro Wizard
Lightning The Log
Lightning Electro Wizard Night Witch
Lightning Mega Minion Baby Dragon Electro Wizard
The Log
Lightning Mega Minion Baby Dragon Electro Wizard
The Log Baby Dragon Lightning
Lightning
Mega Minion
Baby Dragon Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning Baby Dragon The Log Electro Wizard

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