My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Night Witch
Giant Snowball
Bats Goblin Gang Musketeer Hog Rider Night Witch
Zap
Bats Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Musketeer Night Witch
The Log
Goblin Gang Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang Night Witch
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Musketeer Hog Rider Night Witch
Fireball
Goblin Gang Musketeer Hog Rider Night Witch
Poison
Bats Goblin Gang Musketeer Night Witch
Lightning
Mini P.E.K.K.A Musketeer Night Witch
Rocket
Musketeer Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Fireball Mini P.E.K.K.A Musketeer Hog Rider Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Fireball

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Mini P.E.K.K.A
Zap
Fireball Hog Rider Bats Mini P.E.K.K.A Musketeer Night Witch
Goblin Gang
Hog Rider Mini P.E.K.K.A
Fireball
Zap Hog Rider
Mini P.E.K.K.A
Bats Zap Goblin Gang Musketeer Hog Rider
Musketeer
Hog Rider Zap Mini P.E.K.K.A
Hog Rider
Bats Zap Goblin Gang Fireball Musketeer Mini P.E.K.K.A
Night Witch
Zap

Defense Synergies 3 10

Bats
Zap Mini P.E.K.K.A Musketeer
Zap
Fireball Mini P.E.K.K.A Bats Goblin Gang Musketeer Night Witch
Goblin Gang
Musketeer Zap Mini P.E.K.K.A
Fireball
Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap Bats Goblin Gang Fireball Musketeer
Musketeer
Goblin Gang Bats Zap Fireball Mini P.E.K.K.A
Hog Rider
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
Mini P.E.K.K.A Bats Zap Goblin Gang Musketeer Night Witch
Goblin Gang Mini P.E.K.K.A Bats Musketeer Night Witch
Mini P.E.K.K.A Night Witch Bats Goblin Gang Musketeer
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Bats Zap Musketeer Night Witch
Bats Musketeer Zap Goblin Gang Fireball Night Witch
Zap Fireball Musketeer
Mini P.E.K.K.A Goblin Gang Musketeer Night Witch
Goblin Gang Mini P.E.K.K.A Musketeer Night Witch
Bats Goblin Gang Zap Fireball Musketeer Night Witch
Musketeer Bats Zap Goblin Gang Fireball Night Witch
Mini P.E.K.K.A Night Witch Bats Zap Goblin Gang Fireball Musketeer
Fireball Bats Zap Goblin Gang Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball Mini P.E.K.K.A
Bats Goblin Gang Fireball Mini P.E.K.K.A Musketeer Night Witch
Fireball Bats Zap Goblin Gang Musketeer Night Witch
Zap Bats Fireball Musketeer
Mini P.E.K.K.A Musketeer
Goblin Gang Bats Fireball Mini P.E.K.K.A Musketeer Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball
Fireball Zap Goblin Gang Mini P.E.K.K.A Musketeer
Goblin Gang Bats Zap Mini P.E.K.K.A Musketeer
Goblin Gang Mini P.E.K.K.A Bats Zap Fireball Musketeer Night Witch
Goblin Gang Mini P.E.K.K.A Musketeer Night Witch
Fireball Bats Zap Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Bats Fireball Musketeer Night Witch
Mini P.E.K.K.A
Zap Bats Fireball Mini P.E.K.K.A
Goblin Gang Musketeer
Bats Mini P.E.K.K.A Musketeer
Zap Fireball
Mini P.E.K.K.A Goblin Gang Fireball Night Witch
Fireball Musketeer
Goblin Gang Bats Zap Fireball Mini P.E.K.K.A Musketeer Night Witch
Bats Zap Fireball Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Fireball Zap
Fireball Bats Zap Musketeer
Musketeer
Fireball Zap
Fireball Zap
Bats Goblin Gang Fireball Mini P.E.K.K.A Musketeer Night Witch
Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Bats Mini P.E.K.K.A Night Witch
Zap Fireball Mini P.E.K.K.A Musketeer
Zap Fireball
Fireball Musketeer Night Witch
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Bats Zap Fireball Musketeer Night Witch
Zap Bats Fireball Musketeer
Fireball Mini P.E.K.K.A Night Witch
Zap Fireball Musketeer Night Witch
Zap Fireball
Fireball
Zap Bats Goblin Gang Fireball Musketeer Night Witch
Fireball Zap Musketeer
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Bats Goblin Gang Fireball Musketeer
Bats Zap Fireball Musketeer
Zap Fireball Musketeer

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