My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Barbarians Musketeer Hog Rider
Zap
Archers
Barbarian Barrel
Archers Tesla Barbarians Musketeer Valkyrie
The Log
Archers Barbarians Musketeer Hog Rider
Earthquake
Archers Tesla Barbarians Hog Rider
Arrows
Archers
Royal Delivery
Archers Barbarians Musketeer Valkyrie Hog Rider
Fireball
Archers Tesla Barbarians Musketeer Hog Rider
Poison
Archers Barbarians Musketeer
Lightning
Tesla Musketeer Valkyrie
Rocket
Barbarians Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Tesla Fireball Musketeer Valkyrie Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Archers Tesla Fireball

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Hog Rider
Tesla
Barbarians
Hog Rider
Fireball
Hog Rider The Log
Musketeer
Valkyrie Hog Rider The Log
Valkyrie
Archers Musketeer Hog Rider
Hog Rider
Fireball Musketeer Valkyrie The Log Archers Barbarians
The Log
Hog Rider Fireball Musketeer

Defense Synergies 6 7

Archers
Valkyrie Tesla The Log
Tesla
Musketeer The Log Archers Fireball Valkyrie
Barbarians
Fireball
The Log Tesla Musketeer Valkyrie
Musketeer
Tesla Valkyrie The Log Fireball
Valkyrie
Archers Musketeer Tesla Fireball The Log
Hog Rider
The Log
Tesla Fireball Musketeer Archers Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Musketeer Valkyrie The Log
Barbarians Tesla Musketeer Valkyrie The Log
Tesla Barbarians Archers Musketeer Valkyrie
Tesla Barbarians Musketeer Valkyrie
Barbarians Fireball Valkyrie The Log
Fireball The Log Archers Tesla Musketeer Valkyrie
Tesla Musketeer Archers Fireball
Tesla Barbarians Fireball Musketeer Valkyrie The Log
Tesla Barbarians Musketeer
Archers Tesla Barbarians Musketeer Valkyrie
Archers Barbarians Valkyrie Tesla Fireball Musketeer The Log
Tesla Musketeer Archers Fireball
Tesla Barbarians Fireball Musketeer Valkyrie The Log
Fireball Valkyrie Tesla Barbarians The Log
Barbarians Tesla
Barbarians Tesla Fireball The Log
Tesla Barbarians Fireball Musketeer Valkyrie
Tesla Fireball Archers Barbarians Musketeer Valkyrie The Log
Valkyrie The Log Archers Tesla Barbarians Fireball Musketeer
Barbarians Tesla Musketeer
Valkyrie Archers Tesla Barbarians Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Archers Tesla Fireball
Fireball Archers Tesla Musketeer Valkyrie The Log
Barbarians Musketeer Valkyrie The Log
Valkyrie Tesla Barbarians Fireball Musketeer The Log
Barbarians Tesla Musketeer Valkyrie
Fireball Archers Tesla Musketeer
Archers Tesla Barbarians Fireball Musketeer Valkyrie
Tesla Barbarians Valkyrie
Barbarians Fireball Valkyrie The Log
Tesla Barbarians Musketeer
Tesla Barbarians Musketeer Valkyrie
Barbarians Fireball Valkyrie The Log
Barbarians Tesla Fireball Valkyrie
Archers Tesla Barbarians Fireball Musketeer Valkyrie
Tesla Barbarians Archers Fireball Musketeer Valkyrie The Log
Valkyrie Archers Tesla Barbarians Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie The Log
Fireball Musketeer The Log
Fireball The Log
Barbarians Fireball Musketeer Valkyrie The Log
Fireball Valkyrie The Log
Fireball Musketeer
Archers Musketeer The Log
Fireball The Log
Fireball The Log
Fireball Musketeer
Fireball Musketeer Valkyrie The Log
Fireball Archers Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Archers Fireball Musketeer The Log
Fireball Valkyrie The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Barbarians Fireball Musketeer The Log
The Log Fireball Valkyrie
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Archers Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Archers Barbarians Fireball Musketeer
Fireball Archers Musketeer
The Log Fireball
Fireball Musketeer Valkyrie
The Log Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

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