My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Fire Spirit Barbarians Musketeer Hog Rider
Zap
Fire Spirit Royal Giant Inferno Tower
Barbarian Barrel
Fire Spirit Ice Spirit Barbarians Musketeer Inferno Tower
The Log
Fire Spirit Ice Spirit Barbarians Royal Giant Musketeer Hog Rider
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Fire Spirit Ice Spirit
Royal Delivery
Fire Spirit Ice Spirit Barbarians Musketeer Hog Rider
Fireball
Barbarians Musketeer Hog Rider Inferno Tower
Poison
Barbarians Musketeer Inferno Tower
Lightning
Musketeer Inferno Tower
Rocket
Barbarians Musketeer Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit The Log Musketeer Hog Rider Barbarians Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Spirit The Log Musketeer

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Hog Rider
Ice Spirit
Royal Giant Hog Rider Barbarians Royal Giant Musketeer
Barbarians
Ice Spirit Hog Rider
Royal Giant
Fire Spirit Ice Spirit Ice Spirit Musketeer Hog Rider The Log
Musketeer
Hog Rider Ice Spirit Royal Giant The Log
Hog Rider
Fire Spirit Ice Spirit Musketeer The Log Barbarians Royal Giant
Inferno Tower
The Log
Hog Rider Royal Giant Musketeer

Defense Synergies 4 6

Fire Spirit
Ice Spirit Inferno Tower The Log
Ice Spirit
Musketeer Inferno Tower Fire Spirit Barbarians The Log
Barbarians
Ice Spirit
Royal Giant
Musketeer
Ice Spirit The Log Inferno Tower
Hog Rider
Inferno Tower
Ice Spirit The Log Fire Spirit Musketeer
The Log
Musketeer Inferno Tower Fire Spirit Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Inferno Tower The Log
Barbarians Inferno Tower Ice Spirit Musketeer The Log
Barbarians Inferno Tower Fire Spirit Musketeer
Barbarians Inferno Tower Musketeer
Barbarians The Log
The Log Fire Spirit Musketeer
Musketeer Inferno Tower Fire Spirit Ice Spirit
Barbarians Musketeer Inferno Tower The Log
Barbarians Inferno Tower Musketeer
Fire Spirit Ice Spirit Barbarians Musketeer Inferno Tower
Barbarians Musketeer The Log
Musketeer Inferno Tower
Barbarians Inferno Tower Fire Spirit Ice Spirit Musketeer The Log
Fire Spirit Ice Spirit Barbarians The Log
Barbarians Inferno Tower
Barbarians Inferno Tower Ice Spirit The Log
Barbarians Musketeer Inferno Tower
Fire Spirit Ice Spirit Barbarians Musketeer The Log
The Log Fire Spirit Ice Spirit Barbarians Musketeer
Barbarians Musketeer Inferno Tower
Fire Spirit Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Inferno Tower
Musketeer The Log
Barbarians Ice Spirit Musketeer Inferno Tower The Log
Barbarians Musketeer Inferno Tower The Log
Barbarians Inferno Tower Musketeer
Fire Spirit Ice Spirit Musketeer
Barbarians Musketeer Inferno Tower
Inferno Tower Barbarians
Ice Spirit Barbarians Inferno Tower The Log
Inferno Tower Barbarians Musketeer
Barbarians Musketeer Inferno Tower
Barbarians The Log
Barbarians Inferno Tower
Barbarians Musketeer
Barbarians Inferno Tower Ice Spirit Musketeer The Log
Barbarians Musketeer Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log
The Log
Barbarians Musketeer The Log
Fire Spirit The Log
Fire Spirit Ice Spirit Musketeer
Fire Spirit Musketeer The Log
The Log Fire Spirit Ice Spirit
The Log
Fire Spirit Musketeer
Musketeer The Log
Fire Spirit Musketeer
Fire Spirit Musketeer The Log
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log
Fire Spirit Musketeer The Log
Fire Spirit The Log
Musketeer The Log
Musketeer The Log
Barbarians Musketeer The Log
The Log Fire Spirit Ice Spirit
The Log Musketeer
Musketeer The Log
Musketeer The Log
Fire Spirit Musketeer
Ice Spirit Musketeer
Musketeer The Log
Ice Spirit
The Log
Fire Spirit Ice Spirit Barbarians Musketeer
Fire Spirit Musketeer
The Log
Musketeer
The Log Musketeer
Musketeer
Ice Spirit Musketeer The Log
Musketeer
Musketeer The Log

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