My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Bowler Executioner Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider Lumberjack
Zap
Barbarian Barrel
Musketeer Executioner Electro Wizard Lumberjack
The Log
Musketeer Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Musketeer Hog Rider Bowler Executioner Electro Wizard Lumberjack
Fireball
Musketeer Hog Rider Bowler Executioner Electro Wizard Lumberjack
Poison
Musketeer Executioner Electro Wizard
Lightning
Musketeer Bowler Executioner Electro Wizard Lumberjack
Rocket
Musketeer Hog Rider Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Bowler Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Musketeer Hog Rider Freeze Electro Wizard Lumberjack Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Musketeer Hog Rider Freeze

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Musketeer Freeze Bowler Executioner Lumberjack
Musketeer
Hog Rider Zap Bowler Lumberjack
Hog Rider
Zap Musketeer Freeze Bowler Executioner Electro Wizard Lumberjack
Freeze
Hog Rider Zap
Bowler
Zap Musketeer Hog Rider Executioner Electro Wizard Lumberjack
Executioner
Zap Hog Rider Bowler
Electro Wizard
Zap Hog Rider Bowler Lumberjack
Lumberjack
Zap Musketeer Hog Rider Bowler Electro Wizard

Defense Synergies 2 12

Zap
Electro Wizard Musketeer Bowler Executioner Lumberjack
Musketeer
Lumberjack Zap Bowler Electro Wizard
Hog Rider
Freeze
Electro Wizard Lumberjack
Bowler
Zap Musketeer Electro Wizard Lumberjack
Executioner
Zap Lumberjack
Electro Wizard
Zap Musketeer Freeze Bowler Lumberjack
Lumberjack
Musketeer Zap Freeze Bowler Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Musketeer Executioner Electro Wizard
Lumberjack Zap Musketeer Executioner Electro Wizard
Bowler Lumberjack Musketeer Freeze Executioner Electro Wizard
Lumberjack Musketeer Bowler Electro Wizard
Bowler Lumberjack
Freeze Bowler Zap Musketeer Executioner Electro Wizard Lumberjack
Musketeer Electro Wizard Zap Freeze Executioner
Bowler Zap Musketeer Electro Wizard
Musketeer Lumberjack
Musketeer Bowler Electro Wizard Lumberjack
Executioner Electro Wizard Zap Musketeer Freeze Bowler Lumberjack
Musketeer Executioner Zap Electro Wizard
Bowler Lumberjack Zap Musketeer Freeze Electro Wizard
Bowler Executioner Zap Freeze Electro Wizard Lumberjack
Electro Wizard Lumberjack
Zap Freeze Bowler Electro Wizard Lumberjack
Musketeer Bowler Executioner Electro Wizard Lumberjack
Zap Musketeer Bowler Executioner Electro Wizard Lumberjack
Zap Freeze Executioner Musketeer Bowler Electro Wizard Lumberjack
Musketeer Electro Wizard Lumberjack
Bowler Musketeer Executioner Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Bowler Electro Wizard
Electro Wizard Zap Musketeer Bowler Executioner Lumberjack
Lumberjack Zap Musketeer Bowler Electro Wizard
Bowler Lumberjack Zap Musketeer Electro Wizard
Musketeer Bowler Executioner Lumberjack
Executioner Zap Musketeer Freeze Electro Wizard
Musketeer Bowler Electro Wizard Lumberjack
Lumberjack
Zap Freeze Electro Wizard
Musketeer
Musketeer Bowler Lumberjack
Zap Bowler Electro Wizard
Bowler Executioner Lumberjack
Musketeer Bowler Executioner
Electro Wizard Zap Musketeer Freeze Bowler Executioner Lumberjack
Bowler Executioner Zap Musketeer Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze
Zap Musketeer Bowler Executioner Electro Wizard
Musketeer Freeze
Executioner Zap Bowler
Executioner Zap Musketeer Freeze
Musketeer Bowler Executioner
Zap Freeze Bowler Executioner
Zap
Musketeer Bowler Electro Wizard Lumberjack
Zap Musketeer Bowler Electro Wizard
Zap Musketeer Executioner
Musketeer Bowler Executioner
Musketeer Freeze
Zap Musketeer
Zap Musketeer Bowler Executioner
Musketeer Bowler Executioner
Freeze
Zap Musketeer Bowler Executioner Electro Wizard
Zap Bowler
Musketeer Bowler
Musketeer Bowler
Zap Musketeer
Zap Freeze Bowler Executioner
Zap Musketeer Bowler Executioner Electro Wizard
Zap Musketeer Bowler
Zap Musketeer
Zap Musketeer Executioner Electro Wizard
Zap Electro Wizard Musketeer Freeze
Bowler
Zap Musketeer
Zap Freeze Electro Wizard
Bowler
Zap Electro Wizard Musketeer Freeze
Zap Musketeer Executioner Electro Wizard
Freeze
Musketeer Bowler Executioner Electro Wizard Lumberjack
Zap Musketeer Bowler Executioner
Zap
Musketeer Executioner
Zap Musketeer Freeze Bowler Electro Wizard
Zap Musketeer Executioner Electro Wizard
Zap Musketeer Freeze Bowler Executioner Electro Wizard

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