My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Fire Spirit Spear Goblins Musketeer Hog Rider
Zap
Fire Spirit Spear Goblins Inferno Tower
Barbarian Barrel
Fire Spirit Spear Goblins Musketeer Inferno Tower Royal Ghost
The Log
Fire Spirit Spear Goblins Musketeer Hog Rider
Earthquake
Spear Goblins Hog Rider Inferno Tower
Arrows
Fire Spirit Spear Goblins
Royal Delivery
Fire Spirit Spear Goblins Musketeer Hog Rider Royal Ghost
Fireball
Musketeer Hog Rider Inferno Tower
Poison
Spear Goblins Musketeer Inferno Tower
Lightning
Musketeer Inferno Tower
Rocket
Musketeer Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Inferno Tower Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Zap The Log Royal Ghost Musketeer Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Zap The Log

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap
Spear Goblins
Hog Rider Zap Royal Ghost
Zap
Hog Rider Fire Spirit Spear Goblins Musketeer The Log Royal Ghost
Musketeer
Hog Rider Zap The Log Royal Ghost
Hog Rider
Fire Spirit Spear Goblins Zap Musketeer The Log
Inferno Tower
The Log
Hog Rider Zap Musketeer
Royal Ghost
Spear Goblins Zap Musketeer

Defense Synergies 2 17

Fire Spirit
Spear Goblins Zap Inferno Tower The Log
Spear Goblins
Fire Spirit Zap Musketeer Inferno Tower The Log Royal Ghost
Zap
Fire Spirit Spear Goblins Musketeer Inferno Tower The Log Royal Ghost
Musketeer
The Log Spear Goblins Zap Inferno Tower Royal Ghost
Hog Rider
Inferno Tower
The Log Fire Spirit Spear Goblins Zap Musketeer Royal Ghost
The Log
Musketeer Inferno Tower Fire Spirit Spear Goblins Zap Royal Ghost
Royal Ghost
Spear Goblins Zap Musketeer Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Musketeer Inferno Tower The Log
Inferno Tower Zap Musketeer The Log
Inferno Tower Fire Spirit Musketeer
Inferno Tower Musketeer
The Log
The Log Fire Spirit Spear Goblins Zap Musketeer Royal Ghost
Musketeer Inferno Tower Fire Spirit Spear Goblins Zap
Zap Musketeer Inferno Tower The Log
Inferno Tower Musketeer
Fire Spirit Spear Goblins Musketeer Inferno Tower Royal Ghost
Spear Goblins Zap Musketeer The Log Royal Ghost
Musketeer Inferno Tower Spear Goblins Zap
Inferno Tower Fire Spirit Zap Musketeer The Log
Fire Spirit Zap The Log Royal Ghost
Inferno Tower
Inferno Tower Zap The Log
Musketeer Inferno Tower
Fire Spirit Spear Goblins Zap Musketeer The Log Royal Ghost
Zap The Log Fire Spirit Spear Goblins Musketeer Royal Ghost
Musketeer Inferno Tower
Royal Ghost Fire Spirit Spear Goblins Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Inferno Tower Royal Ghost
Zap Musketeer The Log Royal Ghost
Spear Goblins Zap Musketeer Inferno Tower The Log
Zap Musketeer Inferno Tower The Log
Inferno Tower Musketeer
Fire Spirit Zap Musketeer
Spear Goblins Musketeer Inferno Tower
Inferno Tower
Zap Spear Goblins Inferno Tower The Log
Inferno Tower Musketeer
Musketeer Inferno Tower
Zap The Log
Inferno Tower
Musketeer
Inferno Tower Spear Goblins Zap Musketeer The Log
Zap Musketeer Inferno Tower The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log Royal Ghost
Zap Musketeer The Log Royal Ghost
The Log
Musketeer The Log
Fire Spirit Zap The Log
Fire Spirit Spear Goblins Zap Musketeer
Fire Spirit Musketeer The Log
The Log Fire Spirit Zap
The Log Zap
Fire Spirit Musketeer
Zap Musketeer The Log
Fire Spirit Zap Musketeer
Fire Spirit Musketeer The Log
Musketeer
Zap Musketeer The Log
Spear Goblins Zap Musketeer The Log
Musketeer The Log
Fire Spirit Zap Musketeer The Log
Fire Spirit Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Fire Spirit
The Log Zap Musketeer Royal Ghost
Zap Musketeer The Log
Zap Musketeer The Log
Fire Spirit Zap Musketeer
Zap Musketeer
Zap Musketeer The Log
Zap
The Log
Zap Fire Spirit Spear Goblins Musketeer
Fire Spirit Zap Musketeer
The Log
Musketeer
The Log Zap Musketeer
Zap
Musketeer
Zap Musketeer The Log
Zap Musketeer
Zap Musketeer The Log Royal Ghost

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