My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Musketeer Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Hog Rider
Giant Snowball
Archers Musketeer Hog Rider
Zap
Archers Royal Giant
Barbarian Barrel
Archers Musketeer Ice Wizard
The Log
Archers Royal Giant Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Musketeer Hog Rider Ice Wizard
Fireball
Archers Musketeer Hog Rider Ice Wizard
Poison
Archers Musketeer Ice Wizard
Lightning
Mini P.E.K.K.A Musketeer Ice Wizard
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Ice Wizard Mini P.E.K.K.A Musketeer Hog Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Ice Wizard

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Archers Royal Giant Mini P.E.K.K.A Musketeer The Log Ice Wizard
Archers
Zap Royal Giant Mini P.E.K.K.A Hog Rider
Royal Giant
Ice Wizard Zap Archers Musketeer Hog Rider The Log
Mini P.E.K.K.A
Zap Archers Musketeer Hog Rider The Log Ice Wizard
Musketeer
Hog Rider Zap Royal Giant Mini P.E.K.K.A The Log
Hog Rider
Zap Musketeer The Log Archers Royal Giant Mini P.E.K.K.A
The Log
Hog Rider Zap Royal Giant Mini P.E.K.K.A Musketeer
Ice Wizard
Royal Giant Zap Mini P.E.K.K.A

Defense Synergies 3 10

Zap
Mini P.E.K.K.A Archers Musketeer The Log Ice Wizard
Archers
Zap Mini P.E.K.K.A The Log Ice Wizard
Royal Giant
Mini P.E.K.K.A
Zap The Log Archers Musketeer Ice Wizard
Musketeer
The Log Zap Mini P.E.K.K.A
Hog Rider
The Log
Mini P.E.K.K.A Musketeer Zap Archers Ice Wizard
Ice Wizard
Zap Archers Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log
Mini P.E.K.K.A Zap Musketeer The Log Ice Wizard
Mini P.E.K.K.A Archers Musketeer Ice Wizard
Mini P.E.K.K.A Musketeer Ice Wizard
Mini P.E.K.K.A The Log
The Log Zap Archers Musketeer Ice Wizard
Musketeer Zap Archers Ice Wizard
Zap Musketeer The Log
Mini P.E.K.K.A Musketeer Ice Wizard
Archers Mini P.E.K.K.A Musketeer Ice Wizard
Archers Ice Wizard Zap Musketeer The Log
Musketeer Zap Archers Ice Wizard
Mini P.E.K.K.A Zap Musketeer The Log Ice Wizard
Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Musketeer
Zap Archers Musketeer The Log Ice Wizard
Zap The Log Archers Musketeer Ice Wizard
Mini P.E.K.K.A Musketeer
Archers Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers
Zap Archers Mini P.E.K.K.A Musketeer The Log
Zap Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Zap Musketeer The Log
Mini P.E.K.K.A Musketeer
Zap Archers Musketeer Ice Wizard
Mini P.E.K.K.A Archers Musketeer Ice Wizard
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Musketeer
Mini P.E.K.K.A Musketeer
Zap The Log
Mini P.E.K.K.A
Archers Musketeer
Zap Archers Mini P.E.K.K.A Musketeer The Log
Zap Archers Mini P.E.K.K.A Musketeer The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log Ice Wizard
The Log
Musketeer The Log
Zap The Log
Zap Musketeer Ice Wizard
Archers Musketeer The Log
The Log Zap Ice Wizard
The Log Zap
Mini P.E.K.K.A Musketeer
Zap Musketeer The Log
Zap Archers Musketeer
Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Musketeer The Log
Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Ice Wizard
The Log Zap Musketeer Ice Wizard
Zap Musketeer The Log
Zap Musketeer The Log
Zap Archers Musketeer Ice Wizard
Zap Musketeer
Mini P.E.K.K.A
Zap Musketeer The Log
Zap
The Log
Zap Archers Musketeer
Zap Archers Musketeer Ice Wizard
The Log
Mini P.E.K.K.A Musketeer
The Log Zap Musketeer
Zap
Musketeer
Zap Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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