My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Minions Goblin Gang Musketeer Hog Rider
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Musketeer
The Log
Goblin Gang Elite Barbarians Musketeer Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Elite Barbarians Musketeer Hog Rider
Fireball
Minions Goblin Gang Elite Barbarians Musketeer Hog Rider
Poison
Minions Goblin Gang Musketeer
Lightning
Elite Barbarians Ice Golem Musketeer
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Minions Goblin Gang Musketeer Hog Rider Freeze Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Minions Goblin Gang

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Minions Ice Golem Musketeer Freeze
Minions
Hog Rider Zap Elite Barbarians Ice Golem
Goblin Gang
Ice Golem Hog Rider
Elite Barbarians
Zap Minions Ice Golem Hog Rider
Ice Golem
Goblin Gang Musketeer Hog Rider Zap Minions Elite Barbarians
Musketeer
Ice Golem Hog Rider Zap
Hog Rider
Zap Minions Goblin Gang Ice Golem Musketeer Freeze Elite Barbarians
Freeze
Hog Rider Zap

Defense Synergies 3 9

Zap
Minions Goblin Gang Elite Barbarians Ice Golem Musketeer
Minions
Ice Golem Zap Musketeer Freeze
Goblin Gang
Musketeer Zap Ice Golem
Elite Barbarians
Zap Ice Golem
Ice Golem
Minions Musketeer Zap Goblin Gang Elite Barbarians
Musketeer
Goblin Gang Ice Golem Zap Minions
Hog Rider
Freeze
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Ice Golem Musketeer
Elite Barbarians Zap Minions Goblin Gang Musketeer
Goblin Gang Minions Elite Barbarians Musketeer Freeze
Elite Barbarians Minions Goblin Gang Musketeer
Elite Barbarians
Goblin Gang Freeze Zap Minions Musketeer
Minions Musketeer Zap Goblin Gang Freeze
Zap Ice Golem Musketeer
Minions Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Ice Golem Musketeer
Minions Goblin Gang Zap Ice Golem Musketeer Freeze
Minions Musketeer Zap Goblin Gang
Zap Minions Goblin Gang Elite Barbarians Musketeer Freeze
Zap Minions Goblin Gang Freeze
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Freeze
Minions Goblin Gang Elite Barbarians Musketeer
Zap Minions Goblin Gang Elite Barbarians Musketeer
Zap Freeze Minions Ice Golem Musketeer
Elite Barbarians Musketeer
Goblin Gang Minions Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Ice Golem
Zap Goblin Gang Elite Barbarians Ice Golem Musketeer
Goblin Gang Zap Minions Elite Barbarians Ice Golem Musketeer
Goblin Gang Zap Elite Barbarians Ice Golem Musketeer
Goblin Gang Elite Barbarians Musketeer
Zap Minions Goblin Gang Ice Golem Musketeer Freeze
Goblin Gang Minions Elite Barbarians Ice Golem Musketeer
Elite Barbarians
Zap Freeze Minions Elite Barbarians Ice Golem
Goblin Gang Musketeer
Minions Elite Barbarians Musketeer
Zap Elite Barbarians
Elite Barbarians Goblin Gang Ice Golem
Musketeer
Goblin Gang Elite Barbarians Zap Minions Ice Golem Musketeer Freeze
Minions Zap Elite Barbarians Ice Golem Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Musketeer Freeze
Zap Musketeer
Ice Golem Musketeer Freeze
Zap
Zap Minions Ice Golem Musketeer Freeze
Musketeer
Zap Ice Golem Freeze
Zap
Minions Goblin Gang Elite Barbarians Musketeer
Zap Musketeer
Zap Musketeer
Elite Barbarians Ice Golem Musketeer
Minions Musketeer Freeze
Zap Elite Barbarians Ice Golem Musketeer
Zap Musketeer
Musketeer
Freeze
Minions
Zap Musketeer
Zap
Minions Musketeer
Musketeer
Zap Musketeer
Zap Ice Golem Freeze
Zap Musketeer
Zap Musketeer
Zap Musketeer
Elite Barbarians Zap Ice Golem Musketeer
Zap Minions Musketeer Freeze
Elite Barbarians
Zap Musketeer
Zap Freeze
Zap Minions Goblin Gang Musketeer Freeze
Zap Musketeer
Freeze
Goblin Gang Musketeer
Zap Ice Golem Musketeer
Zap
Elite Barbarians Musketeer
Zap Minions Goblin Gang Elite Barbarians Musketeer Freeze
Zap Musketeer
Zap Musketeer Freeze

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