My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards
Giant Snowball
Minions Cannon Musketeer Hog Rider Guards
Zap
Minions Cannon Guards
Barbarian Barrel
Knight Cannon Musketeer Guards Executioner
The Log
Cannon Musketeer Hog Rider Guards
Earthquake
Cannon Hog Rider Guards
Arrows
Minions Guards
Royal Delivery
Knight Minions Musketeer Hog Rider Guards Executioner
Fireball
Minions Cannon Musketeer Hog Rider Executioner
Poison
Minions Cannon Musketeer Guards Executioner
Lightning
Knight Cannon Musketeer Executioner
Rocket
Musketeer Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Cannon Guards Musketeer Hog Rider Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Cannon

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Minions Musketeer Guards Executioner
Knight
Minions Musketeer Hog Rider Executioner Zap
Minions
Knight Hog Rider Zap
Cannon
Musketeer
Knight Hog Rider Zap
Hog Rider
Zap Knight Minions Musketeer Guards Executioner
Guards
Zap Hog Rider
Executioner
Knight Zap Hog Rider

Defense Synergies 7 9

Zap
Cannon Knight Minions Musketeer Guards Executioner
Knight
Minions Cannon Musketeer Executioner Zap
Minions
Knight Zap Cannon Musketeer
Cannon
Zap Knight Musketeer Minions Guards
Musketeer
Knight Cannon Guards Zap Minions
Hog Rider
Guards
Musketeer Zap Cannon Executioner
Executioner
Knight Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Cannon Musketeer Executioner
Zap Knight Minions Cannon Musketeer Executioner
Cannon Knight Minions Musketeer Executioner
Cannon Knight Minions Musketeer Guards
Zap Minions Cannon Musketeer Guards Executioner
Minions Musketeer Zap Cannon Executioner
Zap Cannon Musketeer
Cannon Minions Musketeer
Knight Guards Cannon Musketeer
Minions Guards Executioner Zap Knight Cannon Musketeer
Minions Musketeer Executioner Zap
Cannon Zap Knight Minions Musketeer Guards
Executioner Zap Minions Cannon Guards
Knight Cannon
Zap Cannon
Knight Minions Cannon Musketeer Executioner
Cannon Zap Knight Minions Musketeer Guards Executioner
Zap Executioner Knight Minions Cannon Musketeer Guards
Cannon Musketeer
Knight Minions Cannon Musketeer Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap
Zap Knight Musketeer Executioner
Guards Zap Knight Minions Musketeer
Guards Zap Knight Musketeer
Knight Cannon Musketeer Guards Executioner
Executioner Zap Minions Musketeer
Guards Knight Minions Musketeer
Knight
Zap Knight Minions
Cannon Musketeer Guards
Knight Minions Musketeer Guards
Zap Guards
Knight Cannon Guards Executioner
Cannon Musketeer Executioner
Guards Zap Knight Minions Musketeer Executioner
Minions Executioner Zap Cannon Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Guards
Zap Musketeer Executioner
Knight Musketeer Guards
Executioner Zap
Executioner Zap Minions Musketeer
Musketeer Executioner
Zap Executioner
Zap
Minions Musketeer Guards
Zap Knight Musketeer
Zap Musketeer Executioner
Knight Musketeer Executioner
Minions Musketeer
Zap Musketeer
Zap Musketeer Executioner
Musketeer Executioner
Minions
Zap Musketeer Executioner
Zap
Minions Musketeer
Musketeer
Zap Musketeer
Zap Executioner
Zap Musketeer Executioner
Zap Musketeer
Zap Musketeer
Zap Musketeer Executioner
Zap Minions Musketeer Guards
Zap Musketeer
Zap
Zap Minions Musketeer Guards
Zap Musketeer Executioner
Knight Musketeer Executioner
Zap Musketeer Executioner
Zap
Musketeer Executioner
Zap Minions Musketeer Guards
Zap Musketeer Executioner
Zap Musketeer Executioner

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