My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Hog Rider
Giant Snowball
Skeletons Archers Cannon Musketeer Hog Rider
Zap
Skeletons Archers Cannon
Barbarian Barrel
Skeletons Archers Knight Cannon Musketeer
The Log
Skeletons Archers Cannon Musketeer Hog Rider
Earthquake
Skeletons Archers Cannon Hog Rider
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Knight Musketeer Hog Rider
Fireball
Archers Cannon Musketeer Hog Rider
Poison
Archers Cannon Musketeer
Lightning
Knight Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Knight Cannon Fireball Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Archers Knight

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight Hog Rider
Knight
Archers Musketeer Hog Rider Fireball The Log
Cannon
Fireball
Hog Rider Knight The Log
Musketeer
Knight Hog Rider The Log
Hog Rider
Knight Fireball Musketeer The Log Archers
The Log
Hog Rider Knight Fireball Musketeer

Defense Synergies 9 9

Skeletons
Cannon Musketeer Archers Knight The Log
Archers
Knight Skeletons Cannon The Log
Knight
Archers Cannon Musketeer Skeletons Fireball The Log
Cannon
Skeletons Knight Musketeer The Log Archers Fireball
Fireball
The Log Knight Cannon Musketeer
Musketeer
Skeletons Knight Cannon The Log Fireball
Hog Rider
The Log
Cannon Fireball Musketeer Skeletons Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball Musketeer The Log
Skeletons Knight Cannon Musketeer The Log
Cannon Skeletons Archers Knight Musketeer
Cannon Skeletons Knight Musketeer
Fireball The Log
Fireball The Log Skeletons Archers Cannon Musketeer
Musketeer Archers Cannon Fireball
Cannon Fireball Musketeer The Log
Cannon Skeletons Musketeer
Knight Skeletons Archers Cannon Musketeer
Archers Skeletons Knight Cannon Fireball Musketeer The Log
Musketeer Archers Fireball
Cannon Skeletons Knight Fireball Musketeer The Log
Fireball Cannon The Log
Knight Cannon
Cannon Fireball The Log
Skeletons Knight Cannon Fireball Musketeer
Cannon Fireball Archers Knight Musketeer The Log
The Log Archers Knight Cannon Fireball Musketeer
Cannon Musketeer
Archers Knight Cannon Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Fireball
Fireball Archers Knight Musketeer The Log
Skeletons Knight Musketeer The Log
Knight Fireball Musketeer The Log
Skeletons Knight Cannon Musketeer
Fireball Skeletons Archers Musketeer
Skeletons Archers Knight Fireball Musketeer
Knight
Skeletons Knight Fireball The Log
Skeletons Cannon Musketeer
Knight Musketeer
Fireball The Log
Skeletons Knight Cannon Fireball
Archers Cannon Fireball Musketeer
Skeletons Archers Knight Fireball Musketeer The Log
Archers Cannon Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Knight Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer
Archers Musketeer The Log
Fireball The Log
Fireball The Log
Fireball Musketeer
Knight Fireball Musketeer The Log
Fireball Archers Musketeer
Knight Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Archers Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Archers Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Archers Fireball Musketeer
Fireball Archers Musketeer
The Log Fireball
Fireball Knight Musketeer
The Log Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

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