My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Musketeer Hog Rider Skeleton Army
Zap
Mortar Skeleton Army
Barbarian Barrel
Knight Mortar Musketeer Skeleton Army Executioner
The Log
Musketeer Hog Rider Skeleton Army
Earthquake
Mortar Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Musketeer Hog Rider Skeleton Army Executioner
Fireball
Mortar Musketeer Hog Rider Skeleton Army Executioner
Poison
Mortar Musketeer Skeleton Army Executioner
Lightning
Knight Mortar Musketeer Executioner
Rocket
Mortar Musketeer Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Skeleton Army Tornado Mortar Musketeer Hog Rider Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Skeleton Army Tornado

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Knight Mortar Musketeer Executioner
Knight
Mortar Musketeer Hog Rider Executioner Zap
Mortar
Knight Zap Musketeer Hog Rider Tornado
Musketeer
Knight Hog Rider Zap Mortar
Hog Rider
Zap Knight Musketeer Mortar Tornado Executioner
Skeleton Army
Tornado
Zap Executioner Mortar Hog Rider
Executioner
Knight Tornado Zap Hog Rider

Defense Synergies 3 15

Zap
Knight Mortar Musketeer Skeleton Army Tornado Executioner
Knight
Musketeer Executioner Zap Mortar Skeleton Army Tornado
Mortar
Zap Knight Musketeer Skeleton Army Tornado
Musketeer
Knight Zap Mortar Skeleton Army Tornado
Hog Rider
Skeleton Army
Zap Knight Mortar Musketeer Executioner
Tornado
Executioner Zap Knight Mortar Musketeer
Executioner
Knight Tornado Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Musketeer Executioner
Skeleton Army Zap Knight Mortar Musketeer Executioner
Mortar Skeleton Army Tornado Knight Musketeer Executioner
Skeleton Army Knight Mortar Musketeer
Skeleton Army Tornado
Skeleton Army Tornado Zap Musketeer Executioner
Musketeer Tornado Zap Mortar Executioner
Zap Musketeer
Mortar Musketeer Skeleton Army Tornado
Knight Skeleton Army Tornado Musketeer
Skeleton Army Executioner Zap Knight Musketeer Tornado
Musketeer Executioner Zap Tornado
Mortar Skeleton Army Zap Knight Musketeer
Skeleton Army Executioner Zap Mortar Tornado
Skeleton Army Knight Mortar
Skeleton Army Tornado Zap Mortar
Knight Mortar Musketeer Skeleton Army Tornado Executioner
Mortar Zap Knight Musketeer Skeleton Army Tornado Executioner
Zap Mortar Tornado Executioner Knight Musketeer
Mortar Musketeer Tornado
Skeleton Army Knight Musketeer Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap
Zap Knight Mortar Musketeer Executioner
Skeleton Army Zap Knight Musketeer
Skeleton Army Zap Knight Musketeer Tornado
Knight Musketeer Skeleton Army Executioner
Executioner Zap Musketeer Tornado
Skeleton Army Knight Musketeer
Knight Skeleton Army
Zap Knight Mortar Skeleton Army Tornado
Musketeer Skeleton Army
Knight Musketeer
Skeleton Army Zap Tornado
Skeleton Army Knight Executioner
Musketeer Skeleton Army Executioner
Skeleton Army Zap Knight Mortar Musketeer Tornado Executioner
Executioner Zap Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Musketeer
Mortar Zap Musketeer Tornado Executioner
Knight Musketeer
Executioner Zap Mortar
Executioner Zap Musketeer Tornado
Mortar Musketeer Tornado Executioner
Zap Tornado Executioner
Zap Mortar Tornado
Musketeer Tornado
Zap Knight Mortar Musketeer Tornado
Zap Musketeer Tornado Executioner
Knight Mortar Musketeer Executioner
Mortar Musketeer
Zap Mortar Musketeer
Zap Mortar Musketeer Executioner
Mortar Musketeer Executioner
Mortar Tornado
Zap Mortar Musketeer Executioner
Zap Mortar Tornado
Musketeer
Tornado
Musketeer Tornado
Zap Mortar Musketeer
Zap Tornado Mortar Executioner
Mortar Zap Musketeer Tornado Executioner
Zap Mortar Musketeer Tornado
Zap Mortar Musketeer Tornado
Zap Musketeer Tornado Executioner
Zap Musketeer
Zap Mortar Musketeer
Zap
Zap Musketeer Skeleton Army
Zap Musketeer Tornado Executioner
Knight Musketeer Executioner
Zap Mortar Musketeer Executioner
Zap Tornado
Musketeer Executioner
Zap Musketeer Tornado
Zap Musketeer Tornado Executioner
Zap Mortar Musketeer Tornado Executioner

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