My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mortar Ice Golem Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel
Zap
Goblin Gang Mortar Goblin Barrel
Barbarian Barrel
Ice Spirit Goblin Gang Mortar Valkyrie Goblin Barrel
The Log
Ice Spirit Goblin Gang Hog Rider Goblin Barrel
Earthquake
Goblin Gang Mortar Hog Rider Goblin Barrel
Arrows
Ice Spirit Goblin Gang Goblin Barrel
Royal Delivery
Ice Spirit Goblin Gang Valkyrie Hog Rider Goblin Barrel
Fireball
Goblin Gang Mortar Hog Rider Goblin Barrel
Poison
Goblin Gang Mortar
Lightning
Mortar Ice Golem Valkyrie
Rocket
Mortar Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Ice Golem Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem The Log Goblin Gang Goblin Barrel Mortar Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Ice Golem The Log Goblin Gang

Attack Synergies 11 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Hog Rider Goblin Barrel Mortar
Goblin Gang
Ice Golem Hog Rider Goblin Barrel Mortar Valkyrie
Mortar
Ice Spirit Goblin Gang Ice Golem Hog Rider The Log
Ice Golem
Goblin Gang Hog Rider Goblin Barrel Mortar
Valkyrie
Ice Spirit Hog Rider Goblin Barrel Goblin Gang
Hog Rider
Ice Spirit Goblin Gang Ice Golem Valkyrie The Log Mortar Goblin Barrel
Goblin Barrel
Ice Spirit Goblin Gang Ice Golem Valkyrie Hog Rider
The Log
Hog Rider Mortar

Defense Synergies 1 13

Ice Spirit
Goblin Gang Mortar Ice Golem Valkyrie The Log
Goblin Gang
Ice Spirit Mortar Ice Golem Valkyrie The Log
Mortar
Ice Spirit Goblin Gang Ice Golem Valkyrie The Log
Ice Golem
Ice Spirit Goblin Gang Mortar The Log
Valkyrie
Ice Spirit Goblin Gang Mortar The Log
Hog Rider
Goblin Barrel
The Log
Ice Spirit Goblin Gang Mortar Ice Golem Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Ice Golem Valkyrie The Log
Ice Spirit Goblin Gang Mortar Valkyrie The Log
Goblin Gang Mortar Valkyrie
Goblin Gang Mortar Valkyrie
Valkyrie The Log
Goblin Gang The Log Valkyrie
Ice Spirit Goblin Gang Mortar
Ice Golem Valkyrie The Log
Goblin Gang Mortar
Goblin Gang Ice Spirit Ice Golem Valkyrie
Goblin Gang Valkyrie Ice Golem The Log
Goblin Gang
Mortar Ice Spirit Goblin Gang Valkyrie The Log
Valkyrie Ice Spirit Goblin Gang Mortar The Log
Goblin Gang Mortar
Ice Spirit Goblin Gang Mortar The Log
Goblin Gang Mortar Valkyrie
Ice Spirit Mortar Goblin Gang Valkyrie The Log
Mortar Valkyrie The Log Ice Spirit Ice Golem
Mortar
Goblin Gang Valkyrie The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Ice Golem
Goblin Gang Mortar Ice Golem Valkyrie The Log
Goblin Gang Ice Spirit Ice Golem Valkyrie The Log
Goblin Gang Valkyrie Ice Golem The Log
Goblin Gang Valkyrie
Ice Spirit Goblin Gang Ice Golem
Goblin Gang Ice Golem Valkyrie
Valkyrie
Ice Spirit Mortar Ice Golem Valkyrie The Log
Goblin Gang
Valkyrie
Valkyrie The Log
Goblin Gang Ice Golem Valkyrie
Valkyrie
Goblin Gang Ice Spirit Mortar Ice Golem Valkyrie The Log
Valkyrie Ice Golem The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Ice Golem Valkyrie The Log
Mortar The Log
The Log
Ice Golem Valkyrie The Log
Mortar Valkyrie The Log
Ice Spirit Ice Golem
Mortar The Log
The Log Ice Spirit Ice Golem
The Log Mortar
Goblin Gang
Mortar Valkyrie The Log
Mortar Ice Golem The Log
Mortar
Mortar Ice Golem The Log
Mortar The Log
Mortar The Log
Mortar
Mortar The Log
Mortar Valkyrie The Log
The Log
The Log
Mortar The Log
Ice Golem The Log Ice Spirit Mortar Valkyrie
Mortar The Log
Mortar The Log
Mortar The Log
Ice Golem
Ice Spirit
Mortar The Log
Ice Spirit
The Log
Ice Spirit Goblin Gang
The Log
Goblin Gang Valkyrie
The Log Mortar Ice Golem
Ice Spirit Goblin Gang The Log
Mortar The Log

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