My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Archers Minion Horde Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Archers Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Minion Horde Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Archers Minion Horde Hog Rider
Giant Snowball
Spear Goblins Bats Archers Minion Horde Hog Rider
Zap
Spear Goblins Bats Archers Mortar Minion Horde
Barbarian Barrel
Spear Goblins Archers Mortar
The Log
Spear Goblins Archers Hog Rider
Earthquake
Spear Goblins Archers Mortar Hog Rider
Arrows
Spear Goblins Bats Archers Minion Horde
Royal Delivery
Spear Goblins Bats Archers Minion Horde Hog Rider
Fireball
Archers Mortar Minion Horde Hog Rider
Poison
Spear Goblins Bats Archers Mortar Minion Horde
Lightning
Mortar Ice Golem
Rocket
Mortar Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Ice Golem Archers Mortar Hog Rider Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Zap Ice Golem

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Hog Rider Zap Mortar
Bats
Ice Golem Hog Rider Zap Mortar
Zap
Hog Rider Spear Goblins Bats Archers Mortar Minion Horde Ice Golem
Archers
Ice Golem Zap Mortar Hog Rider
Mortar
Spear Goblins Bats Zap Archers Ice Golem Hog Rider
Minion Horde
Zap Ice Golem Hog Rider
Ice Golem
Spear Goblins Bats Archers Hog Rider Zap Mortar Minion Horde
Hog Rider
Spear Goblins Bats Zap Ice Golem Archers Mortar Minion Horde

Defense Synergies 2 14

Spear Goblins
Ice Golem Bats Zap Archers Mortar
Bats
Spear Goblins Zap Mortar Ice Golem
Zap
Spear Goblins Bats Archers Mortar Minion Horde Ice Golem
Archers
Ice Golem Spear Goblins Zap Mortar
Mortar
Spear Goblins Bats Zap Archers Ice Golem
Minion Horde
Zap Ice Golem
Ice Golem
Spear Goblins Archers Bats Zap Mortar Minion Horde
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Mortar Minion Horde Ice Golem
Minion Horde Bats Zap Mortar
Mortar Minion Horde Bats Archers
Minion Horde Bats Mortar
Spear Goblins Bats Zap Archers
Bats Minion Horde Spear Goblins Zap Archers Mortar
Zap Ice Golem
Minion Horde Mortar
Spear Goblins Archers Minion Horde Ice Golem
Bats Archers Minion Horde Spear Goblins Zap Ice Golem
Minion Horde Spear Goblins Bats Zap Archers
Mortar Minion Horde Bats Zap
Bats Zap Mortar Minion Horde
Mortar Minion Horde
Minion Horde Zap Mortar
Minion Horde Bats Mortar
Mortar Spear Goblins Bats Zap Archers Minion Horde
Zap Mortar Spear Goblins Bats Archers Ice Golem
Mortar
Spear Goblins Bats Archers Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Archers Ice Golem
Zap Archers Mortar Ice Golem
Spear Goblins Bats Zap Minion Horde Ice Golem
Bats Zap Minion Horde Ice Golem
Minion Horde
Bats Zap Archers Minion Horde Ice Golem
Spear Goblins Bats Archers Minion Horde Ice Golem
Minion Horde
Zap Minion Horde Spear Goblins Bats Mortar Ice Golem
Minion Horde
Bats Minion Horde
Zap
Minion Horde Ice Golem
Archers Minion Horde
Spear Goblins Bats Zap Archers Mortar Minion Horde Ice Golem
Bats Zap Archers Minion Horde Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Minion Horde Ice Golem
Mortar Zap
Minion Horde
Ice Golem
Zap Mortar Minion Horde
Spear Goblins Bats Zap Minion Horde Ice Golem
Archers Mortar Minion Horde
Zap Ice Golem
Zap Mortar
Bats Minion Horde
Zap Mortar Minion Horde
Zap Archers
Mortar Ice Golem
Mortar Minion Horde
Zap Mortar Ice Golem
Spear Goblins Zap Mortar Minion Horde
Mortar Minion Horde
Mortar
Bats Minion Horde
Zap Archers Mortar
Zap Mortar
Minion Horde
Zap Mortar Minion Horde
Zap Ice Golem Mortar
Minion Horde
Mortar Zap
Zap Mortar
Zap Mortar
Bats Zap Archers Minion Horde Ice Golem
Zap Bats Minion Horde
Minion Horde
Zap Mortar Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Spear Goblins Bats Archers
Zap Archers
Minion Horde
Zap Mortar Ice Golem
Zap
Minion Horde
Zap Bats Minion Horde
Bats Zap
Zap Mortar

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