My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Prince
Giant Snowball
Bomber Barbarians Musketeer Hog Rider
Zap
Bomber Prince
Barbarian Barrel
Bomber Barbarians Musketeer
The Log
Bomber Barbarians Musketeer Hog Rider Prince
Earthquake
Bomber Barbarians Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Barbarians Musketeer Hog Rider Prince
Fireball
Bomber Barbarians Musketeer Hog Rider
Poison
Bomber Barbarians Musketeer
Lightning
Musketeer Prince
Rocket
Barbarians Musketeer Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Zap Arrows Musketeer Hog Rider Barbarians Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Zap Arrows

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Hog Rider Prince
Zap
Arrows Hog Rider Mirror Prince Bomber Musketeer
Arrows
Zap Hog Rider Mirror Prince
Barbarians
Hog Rider
Musketeer
Hog Rider Zap Mirror Prince
Hog Rider
Zap Arrows Musketeer Bomber Barbarians Mirror Prince
Mirror
Zap Arrows Musketeer Hog Rider
Prince
Zap Bomber Arrows Musketeer Hog Rider

Defense Synergies 2 8

Bomber
Zap
Zap
Mirror Bomber Arrows Barbarians Musketeer Prince
Arrows
Mirror Zap Barbarians Prince
Barbarians
Zap Arrows
Musketeer
Zap Mirror
Hog Rider
Mirror
Zap Arrows Musketeer
Prince
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Musketeer
Barbarians Bomber Zap Musketeer Prince
Barbarians Prince Bomber Musketeer
Barbarians Prince Bomber Musketeer
Bomber Arrows Barbarians Prince
Arrows Bomber Zap Musketeer
Musketeer Zap Arrows
Zap Arrows Barbarians Musketeer
Barbarians Musketeer Prince
Bomber Barbarians Musketeer Prince
Barbarians Bomber Zap Arrows Musketeer
Arrows Musketeer Zap
Barbarians Prince Bomber Zap Musketeer
Bomber Zap Arrows Barbarians Prince
Barbarians Prince
Barbarians Zap Prince
Barbarians Bomber Arrows Musketeer Prince
Arrows Bomber Zap Barbarians Musketeer Prince
Zap Arrows Bomber Barbarians Musketeer
Barbarians Musketeer Prince
Bomber Arrows Barbarians Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Prince
Bomber Zap Arrows Musketeer Prince
Barbarians Zap Musketeer Prince
Prince Zap Barbarians Musketeer
Barbarians Musketeer Prince
Arrows Zap Musketeer
Prince Barbarians Musketeer
Barbarians Prince
Zap Barbarians Prince
Barbarians Musketeer
Barbarians Musketeer Prince
Zap Arrows Barbarians Prince
Barbarians Prince
Bomber Barbarians Musketeer
Barbarians Bomber Zap Musketeer Prince
Arrows Bomber Zap Barbarians Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer
Arrows
Arrows Barbarians Musketeer Prince
Bomber Zap Arrows
Arrows Zap Musketeer
Bomber Arrows Musketeer
Arrows Zap
Arrows Zap
Musketeer Prince
Zap Arrows Musketeer Prince
Zap Arrows Musketeer
Musketeer
Arrows Musketeer
Zap Arrows Musketeer Prince
Bomber Zap Arrows Musketeer
Arrows Musketeer
Arrows
Bomber
Bomber Zap Arrows Musketeer Prince
Bomber Zap Arrows
Musketeer Prince
Arrows
Musketeer Prince
Zap Arrows Barbarians Musketeer
Zap Arrows Bomber
Arrows Zap Musketeer
Zap Arrows Musketeer Prince
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Musketeer
Bomber Zap Arrows Musketeer
Zap Arrows
Prince
Arrows
Zap Barbarians Musketeer Prince
Zap Arrows Musketeer
Arrows
Musketeer Prince
Arrows Bomber Zap Musketeer
Zap Arrows
Musketeer Prince
Zap Musketeer
Zap Musketeer
Zap Musketeer Prince

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