My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Balloon Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army Balloon
Giant Snowball
Minions Hog Rider Furnace Skeleton Army Balloon Lumberjack
Zap
Minions Furnace Skeleton Army Balloon
Barbarian Barrel
Furnace Skeleton Army Executioner Lumberjack
The Log
Hog Rider Furnace Skeleton Army Lumberjack
Earthquake
Hog Rider Furnace Skeleton Army
Arrows
Minions Furnace Skeleton Army
Royal Delivery
Minions Hog Rider Skeleton Army Balloon Executioner Lumberjack
Fireball
Minions Hog Rider Furnace Skeleton Army Balloon Executioner Lumberjack
Poison
Minions Furnace Skeleton Army Balloon Executioner
Lightning
Furnace Balloon Executioner Lumberjack
Rocket
Hog Rider Furnace Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Furnace Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Skeleton Army Hog Rider Furnace Lumberjack Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Minions Skeleton Army Hog Rider

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Balloon Lumberjack
Hog Rider
Minions Furnace Mirror Balloon Executioner Lumberjack
Furnace
Hog Rider Mirror Balloon
Mirror
Hog Rider Furnace Skeleton Army Balloon Lumberjack
Skeleton Army
Mirror
Balloon
Lumberjack Minions Hog Rider Furnace Mirror Executioner
Executioner
Hog Rider Balloon
Lumberjack
Balloon Minions Hog Rider Mirror

Defense Synergies 2 8

Minions
Lumberjack
Hog Rider
Furnace
Mirror Skeleton Army Lumberjack
Mirror
Furnace Skeleton Army Executioner Lumberjack
Skeleton Army
Mirror Furnace Executioner Lumberjack
Balloon
Executioner
Mirror Skeleton Army Lumberjack
Lumberjack
Minions Furnace Mirror Skeleton Army Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Executioner
Skeleton Army Lumberjack Minions Furnace Executioner
Furnace Skeleton Army Lumberjack Minions Executioner
Skeleton Army Lumberjack Minions Furnace
Skeleton Army Lumberjack
Skeleton Army Minions Furnace Executioner Lumberjack
Minions Furnace Executioner
Minions Furnace Skeleton Army Lumberjack
Skeleton Army Lumberjack
Minions Skeleton Army Executioner Furnace Lumberjack
Minions Executioner Furnace
Furnace Skeleton Army Lumberjack Minions
Skeleton Army Executioner Minions Furnace Lumberjack
Skeleton Army Furnace Lumberjack
Skeleton Army Furnace Lumberjack
Minions Furnace Skeleton Army Executioner Lumberjack
Minions Furnace Skeleton Army Executioner Lumberjack
Furnace Executioner Minions Lumberjack
Lumberjack
Skeleton Army Minions Furnace Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Furnace
Executioner Lumberjack
Skeleton Army Lumberjack Minions Furnace
Skeleton Army Lumberjack
Skeleton Army Executioner Lumberjack
Furnace Executioner Minions
Skeleton Army Minions Furnace Lumberjack
Skeleton Army Lumberjack
Minions Skeleton Army
Skeleton Army
Minions Lumberjack
Skeleton Army
Skeleton Army Executioner Lumberjack
Furnace Skeleton Army Executioner
Skeleton Army Minions Furnace Executioner Lumberjack
Minions Executioner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner
Executioner Furnace
Executioner Minions Furnace
Furnace Executioner
Executioner
Minions Lumberjack
Executioner
Executioner
Minions
Furnace
Furnace Executioner
Furnace Executioner
Minions
Executioner
Minions
Furnace Executioner
Executioner
Furnace Executioner
Minions
Minions Skeleton Army
Executioner
Executioner Lumberjack
Executioner
Executioner
Minions
Executioner
Executioner

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