My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Barbarians Musketeer Hog Rider
Zap
Minions Inferno Tower
Barbarian Barrel
Barbarians Musketeer Inferno Tower
The Log
Barbarians Musketeer Hog Rider
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Minions
Royal Delivery
Minions Barbarians Musketeer Hog Rider
Fireball
Minions Barbarians Musketeer Hog Rider Inferno Tower
Poison
Minions Barbarians Musketeer Inferno Tower
Lightning
Musketeer Inferno Tower
Rocket
Barbarians Musketeer Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Fireball Musketeer Hog Rider Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Minions Fireball

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Minions Musketeer The Log
Minions
Hog Rider Zap
Barbarians
Hog Rider
Fireball
Zap Hog Rider The Log
Musketeer
Hog Rider Zap The Log
Hog Rider
Zap Minions Fireball Musketeer The Log Barbarians
Inferno Tower
The Log
Hog Rider Zap Fireball Musketeer

Defense Synergies 4 11

Zap
Fireball Minions Barbarians Musketeer Inferno Tower The Log
Minions
Zap Musketeer Inferno Tower The Log
Barbarians
Zap
Fireball
Zap The Log Musketeer Inferno Tower
Musketeer
The Log Zap Minions Fireball Inferno Tower
Hog Rider
Inferno Tower
The Log Zap Minions Fireball Musketeer
The Log
Fireball Musketeer Inferno Tower Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Musketeer Inferno Tower The Log
Barbarians Inferno Tower Zap Minions Musketeer The Log
Barbarians Inferno Tower Minions Musketeer
Barbarians Inferno Tower Minions Musketeer
Barbarians Fireball The Log
Fireball The Log Zap Minions Musketeer
Minions Musketeer Inferno Tower Zap Fireball
Zap Barbarians Fireball Musketeer Inferno Tower The Log
Barbarians Inferno Tower Minions Musketeer
Barbarians Musketeer Inferno Tower
Minions Barbarians Zap Fireball Musketeer The Log
Minions Musketeer Inferno Tower Zap Fireball
Barbarians Inferno Tower Zap Minions Fireball Musketeer The Log
Fireball Zap Minions Barbarians The Log
Barbarians Inferno Tower
Barbarians Inferno Tower Zap Fireball The Log
Barbarians Minions Fireball Musketeer Inferno Tower
Fireball Zap Minions Barbarians Musketeer The Log
Zap The Log Minions Barbarians Fireball Musketeer
Barbarians Musketeer Inferno Tower
Minions Barbarians Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Inferno Tower
Fireball Zap Musketeer The Log
Barbarians Zap Minions Musketeer Inferno Tower The Log
Zap Barbarians Fireball Musketeer Inferno Tower The Log
Barbarians Inferno Tower Musketeer
Fireball Zap Minions Musketeer
Minions Barbarians Fireball Musketeer Inferno Tower
Inferno Tower Barbarians
Zap Minions Barbarians Fireball Inferno Tower The Log
Inferno Tower Barbarians Musketeer
Minions Barbarians Musketeer Inferno Tower
Zap Barbarians Fireball The Log
Barbarians Fireball Inferno Tower
Barbarians Fireball Musketeer
Barbarians Inferno Tower Zap Minions Fireball Musketeer The Log
Minions Zap Barbarians Fireball Musketeer Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Zap Musketeer The Log
Fireball The Log
Barbarians Fireball Musketeer The Log
Fireball Zap The Log
Fireball Zap Minions Musketeer
Musketeer The Log
Fireball The Log Zap
Fireball The Log Zap
Minions Fireball Musketeer
Zap Fireball Musketeer The Log
Fireball Zap Musketeer
Fireball Musketeer The Log
Minions Fireball Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Minions
Zap Fireball Musketeer The Log
Zap Fireball The Log
Minions Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Barbarians Fireball Musketeer The Log
Zap The Log Fireball
Fireball The Log Zap Musketeer
Fireball Zap Musketeer The Log
Fireball Zap Musketeer The Log
Zap Fireball Musketeer
Zap Minions Fireball Musketeer
Fireball
Zap Fireball Musketeer The Log
Zap Fireball
Fireball The Log
Zap Minions Barbarians Fireball Musketeer
Fireball Zap Musketeer
The Log Fireball
Fireball Musketeer
The Log Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Minions Fireball Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer The Log

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