My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Dark Prince Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Dark Prince
Giant Snowball
Minions Hog Rider Witch
Zap
Minions Dark Prince Witch
Barbarian Barrel
Tesla Dark Prince Witch Electro Wizard
The Log
Hog Rider Dark Prince Witch
Earthquake
Tesla Hog Rider Witch
Arrows
Minions Witch
Royal Delivery
Minions Hog Rider Dark Prince Witch Electro Wizard
Fireball
Minions Tesla Hog Rider Witch Electro Wizard
Poison
Minions Witch Electro Wizard
Lightning
Tesla Dark Prince Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Tesla Fireball Hog Rider Dark Prince Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Minions Tesla Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Rage Dark Prince
Tesla
Fireball
Hog Rider Dark Prince Electro Wizard
Hog Rider
Minions Fireball Rage Dark Prince Witch Electro Wizard
Rage
Minions Hog Rider Witch Dark Prince Electro Wizard
Dark Prince
Minions Fireball Hog Rider Rage Witch Electro Wizard
Witch
Rage Hog Rider Dark Prince
Electro Wizard
Fireball Hog Rider Rage Dark Prince

Defense Synergies 0 11

Minions
Tesla Dark Prince Electro Wizard
Tesla
Minions Fireball Dark Prince Electro Wizard
Fireball
Tesla Dark Prince Electro Wizard
Hog Rider
Rage
Dark Prince
Minions Tesla Fireball Witch Electro Wizard
Witch
Dark Prince Electro Wizard
Electro Wizard
Minions Tesla Fireball Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball Electro Wizard
Minions Tesla Dark Prince Witch Electro Wizard
Tesla Witch Minions Dark Prince Electro Wizard
Tesla Witch Minions Dark Prince Electro Wizard
Fireball Dark Prince
Fireball Minions Tesla Dark Prince Electro Wizard
Minions Tesla Electro Wizard Fireball Witch
Tesla Fireball Electro Wizard
Tesla Witch Minions
Tesla Dark Prince Electro Wizard
Minions Witch Electro Wizard Tesla Fireball Dark Prince
Minions Tesla Fireball Witch Electro Wizard
Tesla Minions Fireball Dark Prince Witch Electro Wizard
Fireball Minions Tesla Dark Prince Witch Electro Wizard
Tesla Electro Wizard
Tesla Fireball Electro Wizard
Tesla Minions Fireball Dark Prince Witch Electro Wizard
Tesla Fireball Minions Dark Prince Witch Electro Wizard
Witch Minions Tesla Fireball Dark Prince Electro Wizard
Tesla Electro Wizard
Dark Prince Minions Tesla Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Dark Prince Witch Electro Wizard
Fireball Electro Wizard Tesla
Minions Dark Prince Witch Electro Wizard
Dark Prince Tesla Fireball Electro Wizard
Tesla Dark Prince Witch
Fireball Minions Tesla Witch Electro Wizard
Dark Prince Minions Tesla Fireball Witch Electro Wizard
Tesla Dark Prince
Electro Wizard Minions Fireball Dark Prince Witch
Witch Tesla
Minions Tesla Dark Prince Witch
Fireball Dark Prince Electro Wizard
Dark Prince Tesla Fireball Witch
Tesla Fireball Witch
Tesla Witch Electro Wizard Minions Fireball Dark Prince
Minions Tesla Fireball Dark Prince Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball Dark Prince
Fireball Dark Prince
Fireball Minions Witch
Witch
Fireball
Fireball
Minions Fireball Electro Wizard
Fireball Dark Prince Electro Wizard
Fireball
Fireball
Minions Fireball
Fireball
Fireball Witch
Fireball
Fireball
Minions
Fireball Dark Prince Electro Wizard
Fireball Witch
Minions Fireball
Fireball
Fireball
Fireball Dark Prince Witch
Witch
Fireball Witch Electro Wizard
Fireball Witch
Fireball
Fireball Witch Electro Wizard
Electro Wizard Minions Fireball Witch
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Minions Fireball Dark Prince Witch
Fireball Witch Electro Wizard
Fireball
Fireball Dark Prince Electro Wizard
Fireball
Fireball
Dark Prince
Minions Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Dark Prince Witch Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: