My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Hog Rider
Giant Snowball
Fire Spirit Minions Hog Rider
Zap
Fire Spirit Minions Royal Giant Inferno Tower
Barbarian Barrel
Fire Spirit Inferno Tower Wizard
The Log
Fire Spirit Royal Giant Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Hog Rider Wizard
Fireball
Minions Hog Rider Inferno Tower Wizard
Poison
Minions Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Fireball Hog Rider Inferno Tower Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Minions Fireball

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Hog Rider
Minions
Royal Giant Hog Rider
Royal Giant
Fire Spirit Minions Fireball Hog Rider Wizard The Log
Fireball
Royal Giant Hog Rider The Log
Hog Rider
Fire Spirit Minions Fireball The Log Royal Giant Wizard
Inferno Tower
Wizard
Royal Giant Hog Rider
The Log
Hog Rider Royal Giant Fireball

Defense Synergies 2 6

Fire Spirit
Inferno Tower The Log
Minions
Inferno Tower The Log
Royal Giant
Fireball
The Log Inferno Tower
Hog Rider
Inferno Tower
The Log Fire Spirit Minions Fireball
Wizard
The Log
The Log
Fireball Inferno Tower Fire Spirit Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Inferno Tower Wizard The Log
Inferno Tower Minions The Log
Inferno Tower Fire Spirit Minions
Inferno Tower Minions
Fireball The Log
Fireball The Log Fire Spirit Minions
Minions Inferno Tower Fire Spirit Fireball Wizard
Fireball Inferno Tower The Log
Inferno Tower Minions
Fire Spirit Inferno Tower
Minions Fireball Wizard The Log
Minions Inferno Tower Fireball Wizard
Inferno Tower Fire Spirit Minions Fireball Wizard The Log
Fire Spirit Fireball Wizard Minions The Log
Inferno Tower
Inferno Tower Fireball The Log
Wizard Minions Fireball Inferno Tower
Fire Spirit Fireball Minions Wizard The Log
Wizard The Log Fire Spirit Minions Fireball
Inferno Tower
Wizard Fire Spirit Minions Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower
Fireball Wizard The Log
Minions Inferno Tower The Log
Fireball Inferno Tower The Log
Inferno Tower
Fire Spirit Fireball Wizard Minions
Minions Fireball Inferno Tower
Inferno Tower
Minions Fireball Inferno Tower The Log
Inferno Tower
Minions Inferno Tower
Fireball The Log
Fireball Inferno Tower Wizard
Wizard Fireball
Inferno Tower Minions Fireball The Log
Minions Fireball Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Wizard Fire Spirit The Log
Fireball Wizard Fire Spirit Minions
Fire Spirit Wizard The Log
Fireball The Log Fire Spirit Wizard
Fireball The Log Wizard
Fire Spirit Minions Fireball
Fireball Wizard The Log
Fireball Fire Spirit Wizard
Fire Spirit Fireball The Log
Minions Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Minions
Fire Spirit Fireball Wizard The Log
Fire Spirit Fireball Wizard The Log
Minions Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fire Spirit Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fire Spirit Fireball Wizard
Minions Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fire Spirit Minions Fireball
Fireball Fire Spirit Wizard
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball
Minions Fireball The Log
Fireball
Fireball The Log

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