My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Witch Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Witch Goblin Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Hog Rider Goblin Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army
Giant Snowball
Minions Hog Rider Skeleton Army Witch Princess
Zap
Minions Skeleton Army Witch Goblin Giant Princess
Barbarian Barrel
Rascals Skeleton Army Witch Princess
The Log
Rascals Hog Rider Skeleton Army Witch Princess
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Minions Rascals Skeleton Army Witch Princess
Royal Delivery
Minions Rascals Hog Rider Skeleton Army Witch Princess
Fireball
Minions Rascals Hog Rider Skeleton Army Witch Princess
Poison
Minions Rascals Skeleton Army Witch Princess
Lightning
Witch
Rocket
Rascals Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Princess Hog Rider Rascals Witch Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Skeleton Army Princess Hog Rider

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Rascals Goblin Giant
Rascals
Minions Hog Rider
Hog Rider
Minions Lightning Rascals Witch Princess
Skeleton Army
Witch
Hog Rider Goblin Giant
Lightning
Hog Rider Goblin Giant
Goblin Giant
Minions Witch Lightning
Princess
Hog Rider

Defense Synergies 0 4

Minions
Goblin Giant
Rascals
Princess
Hog Rider
Skeleton Army
Princess
Witch
Lightning
Goblin Giant
Minions Princess
Princess
Rascals Skeleton Army Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Goblin Giant
Skeleton Army Minions Rascals Witch
Skeleton Army Witch Minions Rascals Lightning
Skeleton Army Witch Minions Rascals
Lightning Skeleton Army Princess
Skeleton Army Minions Rascals
Minions Lightning Rascals Witch Princess
Lightning Rascals Goblin Giant
Witch Minions Rascals Skeleton Army Princess
Skeleton Army Rascals
Minions Skeleton Army Witch Rascals Goblin Giant Princess
Minions Rascals Witch Princess
Skeleton Army Minions Rascals Witch Lightning
Skeleton Army Minions Rascals Witch Princess
Skeleton Army Rascals
Skeleton Army Rascals Lightning
Minions Rascals Skeleton Army Witch
Minions Rascals Skeleton Army Witch
Witch Minions Rascals Princess
Rascals Skeleton Army Minions Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Witch
Lightning
Skeleton Army Minions Rascals Witch Lightning Goblin Giant
Skeleton Army Lightning Rascals Goblin Giant
Rascals Skeleton Army Witch Goblin Giant
Minions Rascals Witch Goblin Giant Princess
Rascals Skeleton Army Minions Witch Lightning Goblin Giant
Rascals Skeleton Army Goblin Giant
Lightning Minions Skeleton Army Witch
Witch Skeleton Army Goblin Giant
Minions Rascals Witch
Skeleton Army Lightning Goblin Giant
Rascals Skeleton Army Lightning Witch Goblin Giant
Rascals Skeleton Army Witch Princess
Rascals Skeleton Army Witch Minions Lightning Goblin Giant
Minions Rascals Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Rascals
Princess
Lightning Goblin Giant
Lightning Rascals
Minions Witch Goblin Giant Princess
Witch Princess
Lightning Princess
Lightning
Lightning Minions
Lightning Princess
Lightning Princess
Lightning Princess
Lightning Minions Princess
Lightning Princess
Lightning Witch Princess
Lightning Princess
Lightning
Minions Lightning
Lightning Princess
Lightning Witch Princess
Lightning Minions
Lightning Princess
Lightning
Lightning
Witch Princess
Witch
Witch Lightning Princess
Lightning Witch Princess
Lightning
Lightning Witch Princess
Lightning Minions Witch
Lightning
Lightning
Lightning Princess
Lightning Princess
Lightning Minions Skeleton Army Witch Princess
Lightning Witch Princess
Lightning Rascals Princess
Lightning Princess
Lightning
Minions Rascals Witch Lightning Princess
Witch Lightning Princess
Lightning Witch Goblin Giant Princess

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