My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Goblins Cannon Barbarians Hog Rider Miner Princess
Zap
Goblins Cannon Princess
Barbarian Barrel
Goblins Cannon Barbarians Wizard Princess
The Log
Goblins Cannon Barbarians Hog Rider Princess
Earthquake
Cannon Barbarians Hog Rider
Arrows
Goblins Princess
Royal Delivery
Goblins Barbarians Hog Rider Wizard Miner Princess
Fireball
Cannon Barbarians Hog Rider Wizard Princess
Poison
Cannon Barbarians Wizard Princess
Lightning
Cannon Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Cannon Miner Princess Hog Rider Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Cannon Miner

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Miner
Arrows
Hog Rider Miner
Cannon
Barbarians
Hog Rider
Hog Rider
Goblins Arrows Barbarians Wizard Princess
Wizard
Hog Rider Miner
Miner
Goblins Arrows Wizard
Princess
Hog Rider

Defense Synergies 0 7

Goblins
Cannon Wizard Princess
Arrows
Cannon Barbarians
Cannon
Goblins Arrows Wizard Princess
Barbarians
Arrows
Hog Rider
Wizard
Goblins Cannon
Miner
Princess
Goblins Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard
Barbarians Goblins Cannon
Cannon Barbarians Goblins
Cannon Barbarians Goblins
Arrows Barbarians Princess
Arrows Goblins Cannon
Arrows Cannon Wizard Princess
Arrows Cannon Barbarians
Cannon Barbarians Goblins Princess
Goblins Cannon Barbarians Miner
Goblins Barbarians Arrows Cannon Wizard Princess
Arrows Wizard Princess
Cannon Barbarians Wizard
Wizard Goblins Arrows Cannon Barbarians Princess
Barbarians Cannon
Barbarians Cannon
Barbarians Wizard Goblins Arrows Cannon
Arrows Cannon Goblins Barbarians Wizard
Arrows Wizard Cannon Barbarians Princess
Barbarians Cannon
Wizard Goblins Arrows Cannon Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins
Arrows Wizard Miner
Barbarians Goblins
Barbarians
Barbarians Cannon
Arrows Wizard Princess
Goblins Barbarians
Barbarians
Goblins Barbarians
Cannon Barbarians
Barbarians
Arrows Barbarians
Barbarians Cannon Wizard
Wizard Cannon Barbarians Princess
Barbarians Goblins
Arrows Cannon Barbarians Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Miner Princess
Arrows Miner
Arrows Barbarians
Wizard Arrows
Arrows Wizard Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows Miner Wizard
Goblins
Miner Arrows Wizard Princess
Arrows Wizard Princess
Miner Princess
Arrows Princess
Princess Arrows
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Arrows Wizard Princess
Arrows Wizard Miner Princess
Arrows Wizard Princess
Arrows Barbarians
Arrows Wizard Princess
Arrows Miner Wizard Princess
Arrows Wizard Miner Princess
Miner Arrows
Arrows Wizard Princess
Wizard
Arrows Wizard Miner
Arrows Princess
Arrows Wizard Princess
Barbarians Princess
Arrows Wizard Princess
Arrows
Miner Wizard Princess
Arrows Wizard Princess
Arrows
Princess
Princess
Miner Princess

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