My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Miner
Giant Snowball
Goblin Gang Hog Rider Miner
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard
The Log
Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Hog Rider Wizard Bowler Miner
Fireball
Goblin Gang Elite Barbarians Hog Rider Wizard Bowler
Poison
Goblin Gang Wizard
Lightning
Elite Barbarians Wizard Bowler
Rocket
Elite Barbarians Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Miner Hog Rider Wizard Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Tornado Miner

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Tornado Miner Bowler
Goblin Gang
Hog Rider Miner Bowler
Elite Barbarians
Zap Hog Rider Wizard
Hog Rider
Zap Goblin Gang Elite Barbarians Wizard Tornado Bowler
Wizard
Tornado Elite Barbarians Hog Rider Miner
Tornado
Zap Wizard Hog Rider Bowler
Bowler
Zap Goblin Gang Hog Rider Tornado Miner
Miner
Zap Goblin Gang Wizard Bowler

Defense Synergies 2 7

Zap
Goblin Gang Elite Barbarians Tornado Bowler Miner
Goblin Gang
Zap Miner
Elite Barbarians
Zap Wizard
Hog Rider
Wizard
Tornado Elite Barbarians
Tornado
Wizard Bowler Zap
Bowler
Tornado Zap
Miner
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Wizard
Elite Barbarians Zap Goblin Gang
Goblin Gang Tornado Bowler Elite Barbarians
Elite Barbarians Goblin Gang Bowler
Elite Barbarians Tornado Bowler
Goblin Gang Tornado Bowler Zap
Tornado Zap Goblin Gang Wizard
Bowler Zap
Goblin Gang Elite Barbarians Tornado
Goblin Gang Elite Barbarians Tornado Bowler Miner
Goblin Gang Zap Wizard Tornado Bowler
Zap Goblin Gang Wizard Tornado
Bowler Zap Goblin Gang Elite Barbarians Wizard
Wizard Bowler Zap Goblin Gang Tornado
Elite Barbarians Goblin Gang
Tornado Zap Goblin Gang Elite Barbarians Bowler
Wizard Goblin Gang Elite Barbarians Tornado Bowler
Zap Goblin Gang Elite Barbarians Wizard Tornado Bowler
Zap Wizard Tornado Bowler
Elite Barbarians Tornado
Goblin Gang Wizard Bowler Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Bowler
Zap Goblin Gang Elite Barbarians Wizard Bowler Miner
Goblin Gang Zap Elite Barbarians Bowler
Goblin Gang Bowler Zap Elite Barbarians Tornado
Goblin Gang Elite Barbarians Bowler
Wizard Zap Goblin Gang Tornado
Goblin Gang Elite Barbarians Bowler
Elite Barbarians
Zap Elite Barbarians Tornado
Goblin Gang
Elite Barbarians Bowler
Zap Elite Barbarians Tornado Bowler
Elite Barbarians Bowler Goblin Gang Wizard
Wizard Bowler
Goblin Gang Elite Barbarians Zap Tornado Bowler
Bowler Zap Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Bowler Miner
Miner
Wizard Zap Bowler
Wizard Zap Tornado
Wizard Tornado Bowler
Zap Wizard Tornado Bowler
Miner Zap Wizard Tornado
Goblin Gang Elite Barbarians Tornado Bowler
Miner Zap Wizard Tornado Bowler
Zap Wizard Tornado
Elite Barbarians Bowler Miner
Zap Elite Barbarians
Zap Wizard Bowler
Wizard Bowler
Tornado
Zap Wizard Bowler
Zap Wizard Tornado Bowler Miner
Bowler
Wizard Tornado
Tornado Bowler
Zap
Zap Tornado Wizard Bowler
Miner Zap Wizard Tornado Bowler
Zap Wizard Tornado Bowler Miner
Miner Zap Tornado
Elite Barbarians Zap Wizard Tornado
Zap Wizard
Elite Barbarians Bowler
Zap Wizard Miner
Zap
Wizard Bowler
Zap Goblin Gang
Zap Wizard Tornado
Miner Goblin Gang Wizard Bowler
Zap Wizard Bowler
Zap Tornado
Elite Barbarians
Zap Goblin Gang Elite Barbarians Tornado Bowler
Zap Tornado
Zap Tornado Bowler Miner

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