My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Inferno Dragon
Giant Snowball
Minions Hog Rider Inferno Dragon
Zap
Minions Inferno Dragon
Barbarian Barrel
Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Hog Rider Electro Wizard Inferno Dragon
Fireball
Minions Hog Rider Electro Wizard Inferno Dragon
Poison
Minions Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Fireball Mini P.E.K.K.A Hog Rider Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Fireball Mini P.E.K.K.A

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Minions Mini P.E.K.K.A Mega Knight
Minions
Hog Rider Mega Knight Zap Mini P.E.K.K.A Inferno Dragon
Fireball
Zap Hog Rider Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap Minions Hog Rider Electro Wizard Mega Knight
Hog Rider
Zap Minions Fireball Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard
Zap Fireball Mini P.E.K.K.A Hog Rider Mega Knight
Inferno Dragon
Mega Knight Minions
Mega Knight
Minions Inferno Dragon Zap Fireball Mini P.E.K.K.A Hog Rider Electro Wizard

Defense Synergies 5 10

Zap
Fireball Mini P.E.K.K.A Electro Wizard Mega Knight Minions Inferno Dragon
Minions
Zap Electro Wizard Mega Knight
Fireball
Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap Electro Wizard Fireball
Hog Rider
Electro Wizard
Zap Mini P.E.K.K.A Minions Fireball Inferno Dragon Mega Knight
Inferno Dragon
Zap Electro Wizard Mega Knight
Mega Knight
Zap Minions Fireball Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Electro Wizard
Mini P.E.K.K.A Inferno Dragon Zap Minions Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Minions Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Minions Electro Wizard Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Fireball Zap Minions Electro Wizard Mega Knight
Minions Electro Wizard Inferno Dragon Zap Fireball
Zap Fireball Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Dragon Minions
Mini P.E.K.K.A Electro Wizard Mega Knight
Minions Electro Wizard Zap Fireball Mega Knight
Minions Inferno Dragon Zap Fireball Electro Wizard
Mini P.E.K.K.A Mega Knight Zap Minions Fireball Electro Wizard
Fireball Mega Knight Zap Minions Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Dragon Electro Wizard Mega Knight
Zap Fireball Mini P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight
Mega Knight Minions Fireball Mini P.E.K.K.A Electro Wizard
Fireball Mega Knight Zap Minions Electro Wizard
Zap Minions Fireball Electro Wizard Inferno Dragon Mega Knight
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Mega Knight Minions Fireball Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Zap Minions Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Zap Fireball Electro Wizard
Mini P.E.K.K.A Inferno Dragon Mega Knight
Fireball Zap Minions Electro Wizard
Mini P.E.K.K.A Minions Fireball Electro Wizard
Mini P.E.K.K.A Mega Knight Inferno Dragon
Zap Electro Wizard Mega Knight Minions Fireball Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Minions Mini P.E.K.K.A
Mega Knight Zap Fireball Electro Wizard
Mini P.E.K.K.A Mega Knight Fireball
Fireball Mega Knight
Electro Wizard Zap Minions Fireball Mini P.E.K.K.A Inferno Dragon
Minions Mega Knight Zap Fireball Mini P.E.K.K.A Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Zap Mega Knight
Fireball Zap Minions
Fireball Zap
Fireball Zap
Minions Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball Mega Knight
Fireball
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Fireball Mega Knight
Minions Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Mega Knight
Inferno Dragon
Fireball Zap Electro Wizard
Fireball Zap Mega Knight
Fireball Zap
Zap Fireball Electro Wizard
Zap Electro Wizard Minions Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball
Zap Electro Wizard Minions Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Minions Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard Mega Knight

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