My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Hunter Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Executioner Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Night Witch
Giant Snowball
Goblin Gang Hog Rider Night Witch
Zap
Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Hunter Executioner Night Witch
The Log
Goblin Gang Hog Rider Hunter
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Hog Rider Hunter Executioner Night Witch
Fireball
Goblin Gang Hog Rider Hunter Executioner Night Witch
Poison
Goblin Gang Hunter Executioner Night Witch
Lightning
Hunter Executioner Night Witch
Rocket
Hog Rider Hunter Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Hunter Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Hog Rider Hunter Night Witch Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Fireball Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Hunter Executioner Night Witch Mega Knight
Goblin Gang
Hog Rider
Fireball
Zap Hog Rider Mega Knight
Hog Rider
Zap Goblin Gang Fireball Hunter Executioner Mega Knight
Hunter
Zap Hog Rider Mega Knight
Executioner
Zap Hog Rider Mega Knight
Night Witch
Zap Mega Knight
Mega Knight
Zap Fireball Hog Rider Hunter Executioner Night Witch

Defense Synergies 2 8

Zap
Fireball Mega Knight Goblin Gang Hunter Executioner Night Witch
Goblin Gang
Zap
Fireball
Zap Mega Knight
Hog Rider
Hunter
Zap Mega Knight
Executioner
Zap Mega Knight
Night Witch
Zap Mega Knight
Mega Knight
Zap Fireball Hunter Executioner Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
Hunter Zap Goblin Gang Executioner Night Witch Mega Knight
Goblin Gang Hunter Mega Knight Executioner Night Witch
Hunter Night Witch Goblin Gang Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Zap Hunter Executioner Night Witch Mega Knight
Hunter Zap Goblin Gang Fireball Executioner Night Witch
Zap Fireball Mega Knight
Hunter Goblin Gang Night Witch
Goblin Gang Hunter Night Witch Mega Knight
Goblin Gang Executioner Zap Fireball Hunter Night Witch Mega Knight
Hunter Executioner Zap Goblin Gang Fireball Night Witch
Hunter Night Witch Mega Knight Zap Goblin Gang Fireball
Fireball Executioner Mega Knight Zap Goblin Gang Hunter Night Witch
Goblin Gang Hunter Mega Knight
Zap Goblin Gang Fireball Hunter Mega Knight
Mega Knight Goblin Gang Fireball Hunter Executioner Night Witch
Fireball Mega Knight Zap Goblin Gang Hunter Executioner Night Witch
Zap Hunter Executioner Fireball Mega Knight
Hunter
Goblin Gang Mega Knight Fireball Hunter Executioner Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Fireball
Fireball Zap Goblin Gang Hunter Executioner Mega Knight
Goblin Gang Mega Knight Zap Hunter
Goblin Gang Hunter Mega Knight Zap Fireball Night Witch
Goblin Gang Hunter Executioner Night Witch Mega Knight
Fireball Executioner Zap Goblin Gang Hunter
Goblin Gang Fireball Hunter Night Witch
Mega Knight Hunter
Zap Mega Knight Fireball
Goblin Gang
Mega Knight Hunter
Mega Knight Zap Fireball
Mega Knight Goblin Gang Fireball Hunter Executioner Night Witch
Fireball Executioner Mega Knight
Goblin Gang Zap Fireball Hunter Executioner Night Witch
Executioner Mega Knight Zap Fireball Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Executioner
Fireball
Fireball
Fireball Executioner Zap Mega Knight
Fireball Executioner Zap Hunter
Executioner
Fireball Zap Hunter Executioner
Fireball Zap
Goblin Gang Fireball Night Witch
Zap Fireball
Fireball Zap Executioner
Fireball Hunter Executioner
Fireball
Zap Fireball
Zap Fireball Hunter Executioner
Fireball Executioner Mega Knight
Fireball
Night Witch
Zap Fireball Hunter Executioner Mega Knight
Zap Fireball Mega Knight
Fireball Night Witch Mega Knight
Fireball
Zap Fireball
Zap Fireball Hunter Executioner Mega Knight
Fireball Zap Hunter Executioner
Fireball Zap Mega Knight
Fireball Zap
Zap Fireball Hunter Executioner Night Witch
Zap Fireball
Fireball Night Witch
Zap Fireball Hunter Night Witch Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Goblin Gang Fireball Night Witch
Fireball Zap Hunter Executioner
Fireball
Fireball Goblin Gang Hunter Executioner Mega Knight
Zap Fireball Executioner
Zap Fireball
Executioner Mega Knight
Zap Goblin Gang Fireball
Zap Fireball Executioner
Zap Fireball Executioner Mega Knight

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