My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Goblin Cage Executioner
The Log
Goblin Cage Hog Rider
Earthquake
Goblin Cage Hog Rider
Arrows
Royal Delivery
Goblin Cage Hog Rider Executioner
Fireball
Goblin Cage Hog Rider Executioner
Poison
Goblin Cage Executioner
Lightning
Goblin Cage Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Freeze Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Freeze Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Goblin Cage Hog Rider Freeze Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Arrows Goblin Cage

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Goblin Cage Freeze Executioner Mega Knight
Arrows
Zap Hog Rider Freeze Mega Knight
Goblin Cage
Zap Hog Rider
Hog Rider
Zap Arrows Rage Freeze Goblin Cage Executioner Mega Knight
Rage
Hog Rider
Freeze
Hog Rider Zap Arrows
Executioner
Zap Hog Rider Mega Knight
Mega Knight
Zap Arrows Hog Rider Executioner

Defense Synergies 2 6

Zap
Mega Knight Arrows Goblin Cage Executioner
Arrows
Mega Knight Zap
Goblin Cage
Zap Executioner
Hog Rider
Rage
Freeze
Mega Knight
Executioner
Zap Goblin Cage Mega Knight
Mega Knight
Zap Arrows Freeze Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Cage Executioner
Zap Goblin Cage Executioner Mega Knight
Goblin Cage Mega Knight Freeze Executioner
Goblin Cage Mega Knight
Arrows Goblin Cage Mega Knight
Arrows Freeze Zap Executioner Mega Knight
Zap Arrows Goblin Cage Freeze Executioner
Zap Arrows Goblin Cage Mega Knight
Goblin Cage
Mega Knight
Executioner Zap Arrows Freeze Mega Knight
Arrows Executioner Zap
Goblin Cage Mega Knight Zap Freeze
Executioner Mega Knight Zap Arrows Goblin Cage Freeze
Goblin Cage Mega Knight
Zap Goblin Cage Freeze Mega Knight
Mega Knight Arrows Goblin Cage Executioner
Arrows Goblin Cage Mega Knight Zap Executioner
Zap Arrows Goblin Cage Freeze Executioner Mega Knight
Goblin Cage
Mega Knight Arrows Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Goblin Cage
Zap Arrows Executioner Mega Knight
Mega Knight Zap Goblin Cage
Mega Knight Zap Goblin Cage
Goblin Cage Executioner Mega Knight
Arrows Executioner Zap Freeze
Goblin Cage
Mega Knight Goblin Cage
Zap Goblin Cage Freeze Mega Knight
Goblin Cage
Mega Knight Goblin Cage
Mega Knight Zap Arrows Goblin Cage
Mega Knight Goblin Cage Executioner
Goblin Cage Executioner Mega Knight
Zap Goblin Cage Freeze Executioner
Arrows Executioner Mega Knight Zap Goblin Cage Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Zap Executioner
Arrows
Arrows Freeze
Executioner Zap Arrows Mega Knight
Arrows Executioner Zap Freeze
Arrows Executioner
Arrows Zap Freeze Executioner
Arrows Zap
Zap Arrows
Zap Arrows Executioner
Executioner
Arrows Freeze
Zap Arrows
Zap Arrows Executioner
Arrows Executioner Mega Knight
Arrows Freeze
Zap Arrows Executioner Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Freeze Executioner Mega Knight
Arrows Zap Executioner
Zap Arrows Mega Knight
Zap Arrows
Zap Arrows Executioner
Zap Freeze
Zap Arrows Mega Knight
Zap Arrows Freeze
Mega Knight
Arrows
Zap Freeze
Zap Arrows Executioner
Freeze
Arrows
Executioner Mega Knight
Arrows Zap Executioner
Zap Arrows
Executioner Mega Knight
Zap Freeze
Zap Executioner
Zap Freeze Executioner Mega Knight

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