My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Barbarian Hut Electro Dragon Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Flying Machine Hog Rider Electro Dragon
Zap
Flying Machine
Barbarian Barrel
Barbarian Hut Royal Ghost Magic Archer
The Log
Hog Rider Barbarian Hut
Earthquake
Hog Rider Barbarian Hut
Arrows
Flying Machine
Royal Delivery
Flying Machine Hog Rider Electro Dragon Royal Ghost Magic Archer
Fireball
Flying Machine Hog Rider Barbarian Hut Electro Dragon Magic Archer
Poison
Flying Machine Barbarian Hut Electro Dragon Magic Archer
Lightning
Barbarian Hut Electro Dragon Magic Archer
Rocket
Hog Rider Barbarian Hut Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon The Log Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Royal Ghost Fireball Flying Machine Hog Rider Magic Archer Electro Dragon Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Royal Ghost Fireball Flying Machine

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider The Log Magic Archer
Flying Machine
Hog Rider Barbarian Hut Electro Dragon Royal Ghost
Hog Rider
Fireball The Log Flying Machine Barbarian Hut Magic Archer
Barbarian Hut
Flying Machine Hog Rider Electro Dragon Royal Ghost Magic Archer
Electro Dragon
Flying Machine Barbarian Hut Magic Archer
The Log
Hog Rider Fireball Magic Archer
Royal Ghost
Flying Machine Barbarian Hut Magic Archer
Magic Archer
Fireball Hog Rider Barbarian Hut Electro Dragon The Log Royal Ghost

Defense Synergies 1 11

Fireball
The Log Barbarian Hut
Flying Machine
Barbarian Hut Electro Dragon The Log Royal Ghost
Hog Rider
Barbarian Hut
Fireball Flying Machine Electro Dragon The Log Magic Archer
Electro Dragon
Flying Machine Barbarian Hut The Log
The Log
Fireball Flying Machine Barbarian Hut Electro Dragon Royal Ghost Magic Archer
Royal Ghost
Flying Machine The Log
Magic Archer
Barbarian Hut The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Flying Machine Electro Dragon The Log Magic Archer
Barbarian Hut Flying Machine Electro Dragon The Log
Barbarian Hut Electro Dragon
Barbarian Hut Electro Dragon
Fireball The Log
Fireball The Log Flying Machine Electro Dragon Royal Ghost Magic Archer
Fireball Flying Machine Barbarian Hut Electro Dragon Magic Archer
Barbarian Hut Fireball Flying Machine Electro Dragon The Log Magic Archer
Barbarian Hut
Royal Ghost
Fireball Flying Machine Electro Dragon The Log Royal Ghost Magic Archer
Fireball Flying Machine Barbarian Hut Electro Dragon Magic Archer
Barbarian Hut Fireball Flying Machine Electro Dragon The Log
Fireball Barbarian Hut Electro Dragon The Log Royal Ghost Magic Archer
Barbarian Hut
Barbarian Hut Fireball The Log
Barbarian Hut Fireball Electro Dragon
Fireball Flying Machine Barbarian Hut Electro Dragon The Log Royal Ghost Magic Archer
The Log Fireball Flying Machine Barbarian Hut Electro Dragon Royal Ghost Magic Archer
Barbarian Hut
Royal Ghost Fireball Flying Machine Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Fireball Royal Ghost
Fireball Flying Machine Electro Dragon The Log Royal Ghost Magic Archer
Barbarian Hut Electro Dragon The Log
Fireball Barbarian Hut The Log
Barbarian Hut
Fireball Flying Machine Electro Dragon Magic Archer
Fireball Flying Machine Barbarian Hut
Barbarian Hut
Electro Dragon Fireball Flying Machine Barbarian Hut The Log Magic Archer
Barbarian Hut
Flying Machine Electro Dragon
Fireball The Log
Fireball Barbarian Hut
Fireball Flying Machine Barbarian Hut Electro Dragon Magic Archer
Electro Dragon Fireball Flying Machine Barbarian Hut The Log Magic Archer
Fireball Flying Machine Barbarian Hut Electro Dragon The Log Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Flying Machine Barbarian Hut Electro Dragon The Log Royal Ghost
Fireball Flying Machine Electro Dragon The Log Royal Ghost Magic Archer
Fireball Flying Machine Barbarian Hut Electro Dragon The Log Magic Archer
Fireball Flying Machine Barbarian Hut The Log
Fireball The Log Magic Archer
Fireball Flying Machine Electro Dragon Magic Archer
Flying Machine The Log Magic Archer
Fireball The Log Flying Machine Barbarian Hut Electro Dragon Magic Archer
Fireball The Log Flying Machine Electro Dragon
Fireball Electro Dragon
Fireball Flying Machine Electro Dragon The Log Magic Archer
Fireball Flying Machine Electro Dragon Magic Archer
Flying Machine Fireball Barbarian Hut The Log Magic Archer
Fireball Flying Machine Electro Dragon Magic Archer
Fireball Flying Machine Barbarian Hut The Log Magic Archer
Fireball Flying Machine Barbarian Hut Electro Dragon The Log Magic Archer
Magic Archer Fireball Flying Machine Barbarian Hut Electro Dragon The Log
Fireball
Fireball Flying Machine Electro Dragon The Log Magic Archer
Fireball Flying Machine Electro Dragon The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball Flying Machine Barbarian Hut Electro Dragon The Log
The Log Fireball Electro Dragon Magic Archer
Fireball The Log Flying Machine Electro Dragon Royal Ghost Magic Archer
Fireball Flying Machine Electro Dragon The Log Magic Archer
Fireball The Log Magic Archer
Fireball Flying Machine Electro Dragon Magic Archer
Electro Dragon Fireball Flying Machine
Fireball
Fireball Electro Dragon The Log Magic Archer
Fireball Electro Dragon Magic Archer
Fireball The Log Magic Archer
Fireball Flying Machine Barbarian Hut Electro Dragon Magic Archer
Fireball Flying Machine Electro Dragon Magic Archer
The Log Fireball
Fireball Flying Machine Electro Dragon Magic Archer
The Log Fireball Flying Machine Electro Dragon Magic Archer
Fireball
Flying Machine Electro Dragon
Electro Dragon Fireball Flying Machine The Log Magic Archer
Fireball Flying Machine Electro Dragon Magic Archer
Electro Dragon Fireball Flying Machine The Log Royal Ghost Magic Archer

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