My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde Hog Rider
Giant Snowball
Minions Goblin Gang Minion Horde Hog Rider
Zap
Minions Goblin Gang Minion Horde
Barbarian Barrel
Goblin Gang Wizard
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang Minion Horde
Royal Delivery
Minions Goblin Gang Minion Horde Mini P.E.K.K.A Hog Rider Wizard
Fireball
Minions Goblin Gang Minion Horde Hog Rider Wizard
Poison
Minions Goblin Gang Minion Horde Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Fireball Mini P.E.K.K.A Hog Rider Freeze Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Goblin Gang Fireball Mini P.E.K.K.A

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mini P.E.K.K.A
Goblin Gang
Hog Rider Mini P.E.K.K.A
Minion Horde
Hog Rider Freeze
Fireball
Hog Rider Freeze
Mini P.E.K.K.A
Minions Goblin Gang Hog Rider Wizard
Hog Rider
Minions Goblin Gang Fireball Freeze Minion Horde Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Hog Rider
Freeze
Hog Rider Minion Horde Fireball

Defense Synergies 0 8

Minions
Freeze
Goblin Gang
Mini P.E.K.K.A
Minion Horde
Freeze
Fireball
Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Goblin Gang Fireball Wizard Freeze
Hog Rider
Wizard
Mini P.E.K.K.A Freeze
Freeze
Minions Minion Horde Fireball Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Fireball Wizard
Minion Horde Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Minion Horde Mini P.E.K.K.A Minions Freeze
Minion Horde Mini P.E.K.K.A Minions Goblin Gang
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Freeze Minions
Minions Minion Horde Goblin Gang Fireball Wizard Freeze
Fireball
Minion Horde Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Minion Horde Mini P.E.K.K.A
Minions Goblin Gang Minion Horde Fireball Wizard Freeze
Minions Minion Horde Goblin Gang Fireball Wizard
Minion Horde Mini P.E.K.K.A Minions Goblin Gang Fireball Wizard Freeze
Fireball Wizard Minions Goblin Gang Minion Horde Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Goblin Gang Minion Horde
Minion Horde Goblin Gang Fireball Mini P.E.K.K.A Freeze
Minion Horde Wizard Minions Goblin Gang Fireball Mini P.E.K.K.A
Fireball Minions Goblin Gang Minion Horde Wizard
Wizard Freeze Minions Fireball
Mini P.E.K.K.A
Goblin Gang Wizard Minions Minion Horde Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Fireball
Fireball Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang Minions Minion Horde Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Minion Horde Fireball
Goblin Gang Minion Horde Mini P.E.K.K.A
Fireball Wizard Minions Goblin Gang Minion Horde Freeze
Goblin Gang Mini P.E.K.K.A Minions Minion Horde Fireball
Mini P.E.K.K.A Minion Horde
Minion Horde Freeze Minions Fireball Mini P.E.K.K.A
Goblin Gang Minion Horde
Minions Minion Horde Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A Goblin Gang Minion Horde Fireball Wizard
Wizard Minion Horde Fireball
Goblin Gang Minions Minion Horde Fireball Mini P.E.K.K.A Freeze
Minions Minion Horde Fireball Mini P.E.K.K.A Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Freeze
Fireball
Minion Horde Fireball
Fireball Freeze
Fireball Wizard Minion Horde
Fireball Wizard Minions Minion Horde Freeze
Minion Horde Wizard
Fireball Wizard Freeze
Fireball Wizard
Minions Goblin Gang Minion Horde Fireball Mini P.E.K.K.A
Minion Horde Fireball Wizard
Fireball Wizard
Fireball
Minions Minion Horde Fireball Freeze
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball Freeze
Minions Minion Horde Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Minions Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Freeze Fireball Wizard
Minion Horde
Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Wizard
Minions Minion Horde Fireball Wizard Freeze
Minion Horde Fireball Mini P.E.K.K.A
Minion Horde Fireball Wizard
Minion Horde Fireball Freeze
Minion Horde
Fireball Wizard
Minion Horde Minions Goblin Gang Fireball Freeze
Fireball Wizard
Freeze
Fireball
Fireball Goblin Gang Minion Horde Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball
Minion Horde
Minions Goblin Gang Minion Horde Fireball Freeze
Fireball
Fireball Freeze

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